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Like the static mesh editor the property edited in that category are not transacted but the apply is. Some change to the property editor module where needed for this. 1- IDetailCategoryBuilder::AddAllExternalStructureProperties can now optionally output the IDetailPropertyRow interface of the properties added. 2- The non customized (and non external) children of a FDetailPropertyRow now respect the propagate to children property of the CustomResetToDefault. #rb Graham.Wihlidal #preflight 629eb995f73a9b013d7a7d30 #ROBOMERGE-AUTHOR: julien.stjean #ROBOMERGE-SOURCE: CL 20537372 via CL 20537382 via CL 20537390 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20540874 by julien stjean in ue5-main branch]