Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public
julien stjean c1a47beb57 Added an apply change button to apply the change to a nanite displaced mesh asset on demand.
Like the static mesh editor the property edited in that category are not transacted but the apply is.

Some change to the property editor module where needed for this.
1- IDetailCategoryBuilder::AddAllExternalStructureProperties can now optionally output the IDetailPropertyRow interface of the properties added.
2- The non customized (and non external) children of a FDetailPropertyRow now respect the propagate to children property of the CustomResetToDefault.

#rb Graham.Wihlidal
#preflight 629eb995f73a9b013d7a7d30

#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 20537372 via CL 20537382 via CL 20537390
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20540874 by julien stjean in ue5-main branch]
2022-06-07 13:24:20 -04:00
..