Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/PropertyRestriction.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

54 lines
956 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PropertyRestriction.h"
bool FPropertyRestriction::IsValueHidden(const FString& InValue) const
{
for (const FString& Value : HiddenValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
bool FPropertyRestriction::IsValueDisabled(const FString& InValue)const
{
for (const FString& Value : DisabledValues)
{
if (InValue == Value)
{
return true;
}
}
return false;
}
void FPropertyRestriction::AddHiddenValue(FString InValue)
{
HiddenValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::AddDisabledValue(FString InValue)
{
DisabledValues.Add(MoveTemp(InValue));
}
void FPropertyRestriction::RemoveHiddenValue(FString Value)
{
HiddenValues.Remove(Value);
}
void FPropertyRestriction::RemoveDisabledValue(FString Value)
{
DisabledValues.Remove(Value);
}
void FPropertyRestriction::RemoveAll()
{
HiddenValues.Empty();
DisabledValues.Empty();
}