Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/PropertyEditorDelegates.cpp
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

47 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PropertyEditorDelegates.h"
#include "ObjectPropertyNode.h"
#include "PropertyHandle.h"
#include "PropertyNode.h"
FPropertyAndParent::FPropertyAndParent(const TSharedRef<IPropertyHandle>& InPropertyHandle) :
Property(*InPropertyHandle->GetProperty())
{
Initialize(InPropertyHandle->GetPropertyNode().ToSharedRef());
}
FPropertyAndParent::FPropertyAndParent(const TSharedRef<FPropertyNode>& InPropertyNode) :
Property(*InPropertyNode->GetProperty())
{
Initialize(InPropertyNode);
}
void FPropertyAndParent::Initialize(const TSharedRef<FPropertyNode>& InPropertyNode)
{
checkf(InPropertyNode->GetProperty() != nullptr, TEXT("Creating an FPropertyAndParent with a null property!"));
FObjectPropertyNode* ObjectNode = InPropertyNode->FindObjectItemParent();
if (ObjectNode)
{
for (int32 ObjectIndex = 0; ObjectIndex < ObjectNode->GetNumObjects(); ++ObjectIndex)
{
Objects.Add(ObjectNode->GetUObject(ObjectIndex));
}
}
ArrayIndex = InPropertyNode->GetArrayIndex();
TSharedPtr<FPropertyNode> ParentNode = InPropertyNode->GetParentNodeSharedPtr();
while (ParentNode.IsValid())
{
const FProperty* ParentProperty = ParentNode->GetProperty();
if (ParentProperty != nullptr)
{
ParentProperties.Add(ParentProperty);
ParentArrayIndices.Add(ParentNode->GetArrayIndex());
}
ParentNode = ParentNode->GetParentNodeSharedPtr();
}
}