Files
UnrealEngineUWP/Engine/Source/Editor/PixelInspector/PixelInspectorModule.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

65 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PixelInspectorModule : ModuleRules
{
public PixelInspectorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"RHI",
"RenderCore",
"Slate",
"Engine",
"UnrealEd",
"PropertyEditor",
}
);
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
// required for PostProcessing.
Path.Combine(EngineDir, "Source/Runtime/Renderer/Private")
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"SlateCore",
"Slate",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}