Files
UnrealEngineUWP/Engine/Source/Editor/PinnedCommandList/Private/PinnedCommandListModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

17 lines
456 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IPinnedCommandListModule.h"
#include "SPinnedCommandList.h"
#include "Modules/ModuleManager.h"
class FPinnedCommandListModule : public IPinnedCommandListModule
{
public:
virtual TSharedRef<IPinnedCommandList> CreatePinnedCommandList(const FName& InContextName) override
{
return SNew(SPinnedCommandList, InContextName);
}
};
IMPLEMENT_MODULE(FPinnedCommandListModule, PinnedCommandList)