Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
678 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
class SLocalizationDashboard;
class ULocalizationTarget;
class FLocalizationDashboard
{
public:
static FLocalizationDashboard* Get();
static void Initialize();
static void Terminate();
void Show();
TWeakPtr<SDockTab> ShowTargetEditorTab(ULocalizationTarget* const LocalizationTarget);
private:
FLocalizationDashboard();
~FLocalizationDashboard();
void RegisterTabSpawner();
void UnregisterTabSpawner();
private:
static const FName TabName;
static FLocalizationDashboard* Instance;
TSharedPtr<SLocalizationDashboard> LocalizationDashboardWidget;
};