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#rb richard.malo #preflight skip #ROBOMERGE-AUTHOR: patrick.enfedaque #ROBOMERGE-SOURCE: CL 20630207 via CL 20630252 via CL 20630265 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20636330 by patrick enfedaque in ue5-main branch]
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Editor/UnrealEdEngine.h"
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#include "Engine/DeveloperSettings.h"
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#include "LevelInstance/LevelInstanceTypes.h"
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#include "LevelInstanceEditorSettings.generated.h"
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UCLASS(config = Editor)
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class ULevelInstanceEditorSettings : public UObject
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{
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GENERATED_BODY()
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public:
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ULevelInstanceEditorSettings();
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/** List of info for all known LevelInstance template maps */
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UPROPERTY(config)
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TArray<FTemplateMapInfo> TemplateMapInfos;
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UPROPERTY(config)
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FString LevelInstanceClassName;
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};
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UCLASS(config = EditorPerProjectUserSettings, meta = (DisplayName = "Level Instance"))
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class ULevelInstanceEditorPerProjectUserSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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ULevelInstanceEditorPerProjectUserSettings();
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static void UpdateFrom(const FNewLevelInstanceParams& Params);
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/** Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. */
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virtual FName GetCategoryName() const override { return TEXT("ContentEditors"); }
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/** If false, create dialog will not be shown and last settings will be used. */
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UPROPERTY(config, EditAnywhere, Category = Create)
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bool bAlwaysShowDialog;
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UPROPERTY(config, EditAnywhere, Category = Pivot)
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ELevelInstancePivotType PivotType;
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}; |