Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeCommands.cpp
patrick enfedaque e94b7f660e LevelInstance: Editor Mode
#rb jeanfrancois.dube, richard.malo
#preflight 61a517c4664cbb92c7a2d602

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18313364 in //UE5/Release-5.0/... via CL 18313817
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18314184 by patrick enfedaque in ue5-release-engine-test branch]
2021-11-29 14:47:15 -05:00

13 lines
608 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelInstanceEditorModeCommands.h"
#define LOCTEXT_NAMESPACE "LevelInstanceEditorModeCommands"
void FLevelInstanceEditorModeCommands::RegisterCommands()
{
UI_COMMAND(ExitMode, "Exit Mode", "Exits mode asking to save pending changes", EUserInterfaceActionType::Button, FInputChord(EKeys::Escape));
UI_COMMAND(ToggleContextRestriction, "Toggle Context Restriction", "Toggles edit restrictions like selection to current level edit", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::L, EModifierKey::Shift));
}
#undef LOCTEXT_NAMESPACE