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Also removed the editor setting and moved the visibility of the mode to be tied to the SM instance elements enabled cvar. #preflight 61e1f6434b4bd12cbee8e6ca #Jira UE-139111 UETOOL-4862 #rb lauren.barnes #ROBOMERGE-AUTHOR: brooke.hubert #ROBOMERGE-SOURCE: CL 18654845 in //UE5/Release-5.0/... via CL 18654862 via CL 18654874 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18654891 by brooke hubert in ue5-main branch]
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelAssetEditor.h"
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#include "LevelAssetEditorCommands.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Widgets/Layout/SBox.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#include "ToolMenus.h"
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#include "ULevelAssetEditor.h"
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#include "Settings/LevelEditorMiscSettings.h"
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static const FName LevelAssetEditorTabName("LevelAssetEditor");
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#define LOCTEXT_NAMESPACE "FLevelAssetEditorModule"
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void FLevelAssetEditorModule::StartupModule()
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{
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FLevelAssetEditorCommands::Register();
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PluginCommands = MakeShareable(new FUICommandList);
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PluginCommands->MapAction(
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FLevelAssetEditorCommands::Get().OpenPluginWindow,
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FExecuteAction::CreateRaw(this, &FLevelAssetEditorModule::PluginButtonClicked),
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FCanExecuteAction(),
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FIsActionChecked(),
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FIsActionButtonVisible::CreateRaw(this, &FLevelAssetEditorModule::IsEnabled));
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UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FLevelAssetEditorModule::RegisterMenus));
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}
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void FLevelAssetEditorModule::ShutdownModule()
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{
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UToolMenus::UnRegisterStartupCallback(this);
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UToolMenus::UnregisterOwner(this);
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PluginCommands.Reset();
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FLevelAssetEditorCommands::Unregister();
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}
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void FLevelAssetEditorModule::PluginButtonClicked()
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{
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UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
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UAssetEditor* AssetEditor = NewObject<UAssetEditor>(AssetEditorSubsystem, ULevelAssetEditor::StaticClass());
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AssetEditor->Initialize();
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}
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void FLevelAssetEditorModule::RegisterMenus()
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{
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// Owner will be used for cleanup in call to UToolMenus::UnregisterOwner
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FToolMenuOwnerScoped OwnerScoped(this);
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{
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UToolMenu* Menu = UToolMenus::Get()->ExtendMenu("LevelEditor.MainMenu.Window");
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{
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FToolMenuSection& Section = Menu->FindOrAddSection("ExperimentalTabSpawners");
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Section.AddMenuEntryWithCommandList(FLevelAssetEditorCommands::Get().OpenPluginWindow, PluginCommands);
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}
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}
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}
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bool FLevelAssetEditorModule::IsEnabled() const
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{
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return GetDefault<ULevelEditorMiscSettings>()->bEnableExperimentalLevelEditor;
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FLevelAssetEditorModule, LevelAssetEditor) |