Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/LayersDragDropOp.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

23 lines
506 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LayersDragDropOp.h"
#include "Textures/SlateIcon.h"
void FLayersDragDropOp::Construct()
{
const FSlateBrush* Icon = FAppStyle::GetBrush(TEXT("Layer.Icon16x"));
if (Layers.Num() == 1)
{
SetToolTip(FText::FromName(Layers[0]), Icon);
}
else
{
FText Text = FText::Format(NSLOCTEXT("FLayersDragDropOp", "MultipleFormat", "{0} Layers"), Layers.Num());
SetToolTip(Text, Icon);
}
SetupDefaults();
FDecoratedDragDropOp::Construct();
}