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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
619 lines
27 KiB
C++
619 lines
27 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LandscapeEditorDetails.h"
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#include "Framework/Commands/UIAction.h"
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#include "Framework/MultiBox/MultiBoxDefs.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Input/SComboButton.h"
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#include "Widgets/Input/SMultiLineEditableTextBox.h"
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#include "Widgets/Input/SSpinBox.h"
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#include "Widgets/Input/SSegmentedControl.h"
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#include "LandscapeEdMode.h"
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#include "LandscapeEditorDetailCustomization_NewLandscape.h"
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#include "LandscapeEditorDetailCustomization_ResizeLandscape.h"
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#include "LandscapeEditorDetailCustomization_CopyPaste.h"
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#include "LandscapeEditorDetailCustomization_MiscTools.h"
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#include "LandscapeEditorDetailCustomization_AlphaBrush.h"
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#include "LandscapeEditorDetailCustomization_ImportExport.h"
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#include "DetailWidgetRow.h"
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#include "LandscapeEditorDetailCustomization_TargetLayers.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "Editor/PropertyEditor/Public/VariablePrecisionNumericInterface.h"
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#include "Templates/SharedPointer.h"
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#include "SLandscapeEditor.h"
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#include "LandscapeEditorCommands.h"
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#include "LandscapeEditorDetailWidgets.h"
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#include "LandscapeEditorDetailCustomization_LayersBrushStack.h"
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#include "LandscapeEditorObject.h"
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#include "Landscape.h"
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#define LOCTEXT_NAMESPACE "LandscapeEditor"
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TSharedRef<IDetailCustomization> FLandscapeEditorDetails::MakeInstance()
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{
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return MakeShareable(new FLandscapeEditorDetails);
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}
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void FLandscapeEditorDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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CommandList = LandscapeEdMode->GetUICommandList();
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static const FLinearColor BorderColor = FLinearColor(0.2f, 0.2f, 0.2f, 0.2f);
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static const FSlateBrush* BorderStyle = FAppStyle::GetBrush("DetailsView.GroupSection");
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IDetailCategoryBuilder& LandscapeEditorCategory = DetailBuilder.EditCategory("LandscapeEditor", NSLOCTEXT("Contexts", "LandscapeEditor", "Landscape Editor"), ECategoryPriority::TypeSpecific);
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LandscapeEditorCategory.AddCustomRow(FText::GetEmpty())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(&FLandscapeEditorDetails::GetTargetLandscapeSelectorVisibility)))
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[
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SNew(SComboButton)
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.OnGetMenuContent_Static(&FLandscapeEditorDetails::GetTargetLandscapeMenu)
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.ButtonContent()
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[
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SNew(STextBlock)
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.Text_Static(&FLandscapeEditorDetails::GetTargetLandscapeName)
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]
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];
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FText Reason;
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bool bDisabledEditing = LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid() && !LandscapeEdMode->CanEditCurrentTarget(&Reason);
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if (bDisabledEditing)
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{
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LandscapeEditorCategory.AddCustomRow(FText::GetEmpty())
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[
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SNew(SMultiLineEditableTextBox)
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.IsReadOnly(true)
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.AutoWrapText(true)
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.Font(FCoreStyle::GetDefaultFontStyle("Bold", 10))
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.Justification(ETextJustify::Center)
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.BackgroundColor(FCoreStyle::Get().GetColor("ErrorReporting.BackgroundColor"))
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.ForegroundColor(FCoreStyle::Get().GetColor("ErrorReporting.ForegroundColor"))
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.Text(Reason)
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];
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}
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// Only continue cuztomization if we are in NewLandscape mode or if editing is not disabled
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if (bDisabledEditing && LandscapeEdMode->CurrentTool->GetToolName() != FName("NewLandscape"))
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{
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return;
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}
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// Custom Brush Selectors
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TSharedPtr<SSegmentedControl<FName>> BrushSelectors = SNew(SSegmentedControl<FName>)
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.OnValueChanged(this, &FLandscapeEditorDetails::SetBrushCommand)
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.Value(this, &FLandscapeEditorDetails::GetCurrentBrushFName) ;
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for (FName BrushName : LandscapeEdMode->CurrentTool->ValidBrushes)
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{
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TSharedPtr<FUICommandInfo> Command = FLandscapeEditorCommands::Get().NameToCommandMap.FindRef(BrushName);
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if (Command.IsValid())
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{
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BrushSelectors->AddSlot(BrushName)
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.Icon(Command->GetIcon().GetIcon())
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.ToolTip(Command->GetDescription());
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}
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}
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BrushSelectors->RebuildChildren();
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TSharedPtr<SSegmentedControl<FName>> FalloffSelectors = SNew(SSegmentedControl<FName>)
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.OnValueChanged(this, &FLandscapeEditorDetails::SetBrushCommand)
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.Value(this, &FLandscapeEditorDetails::GetCurrentBrushFalloffFName)
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+ SSegmentedControl<FName>::Slot(FName("Circle_Smooth")).Icon(FLandscapeEditorCommands::Get().CircleBrush_Smooth->GetIcon().GetIcon()).ToolTip(FLandscapeEditorCommands::Get().CircleBrush_Smooth->GetDescription())
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+ SSegmentedControl<FName>::Slot(FName("Circle_Linear")).Icon(FLandscapeEditorCommands::Get().CircleBrush_Linear->GetIcon().GetIcon()).ToolTip(FLandscapeEditorCommands::Get().CircleBrush_Linear->GetDescription())
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+ SSegmentedControl<FName>::Slot(FName("Circle_Spherical")).Icon(FLandscapeEditorCommands::Get().CircleBrush_Spherical->GetIcon().GetIcon()).ToolTip(FLandscapeEditorCommands::Get().CircleBrush_Spherical->GetDescription())
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+ SSegmentedControl<FName>::Slot(FName("Circle_Tip")).Icon(FLandscapeEditorCommands::Get().CircleBrush_Tip->GetIcon().GetIcon()).ToolTip(FLandscapeEditorCommands::Get().CircleBrush_Tip->GetDescription());
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LandscapeEditorCategory.AddCustomRow(FText::GetEmpty())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FLandscapeEditorDetails::GetBrushSelectorVisibility)))
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.NameContent()
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[
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SNew(STextBlock)
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.TextStyle( &FCoreStyle::Get().GetWidgetStyle<FTextBlockStyle>( "SmallText" ) )
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.Text(LOCTEXT("BrushSelector", "Brush Type"))
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]
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.ValueContent()
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[
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BrushSelectors.ToSharedRef()
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];
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LandscapeEditorCategory.AddCustomRow(FText::GetEmpty())
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.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FLandscapeEditorDetails::GetBrushFalloffSelectorVisibility)))
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.NameContent()
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[
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SNew(STextBlock)
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.TextStyle( &FCoreStyle::Get().GetWidgetStyle<FTextBlockStyle>( "SmallText" ) )
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.Text(LOCTEXT("BrushFalloff", "Brush Falloff"))
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]
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.ValueContent()
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[
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FalloffSelectors.ToSharedRef()
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];
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// Tools:
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Customization_NewLandscape = MakeShareable(new FLandscapeEditorDetailCustomization_NewLandscape);
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Customization_NewLandscape->CustomizeDetails(DetailBuilder);
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Customization_ImportExport = MakeShareable(new FLandscapeEditorDetailCustomization_ImportExport);
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Customization_ImportExport->CustomizeDetails(DetailBuilder);
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Customization_ResizeLandscape = MakeShareable(new FLandscapeEditorDetailCustomization_ResizeLandscape);
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Customization_ResizeLandscape->CustomizeDetails(DetailBuilder);
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Customization_CopyPaste = MakeShareable(new FLandscapeEditorDetailCustomization_CopyPaste);
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Customization_CopyPaste->CustomizeDetails(DetailBuilder);
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Customization_MiscTools = MakeShareable(new FLandscapeEditorDetailCustomization_MiscTools);
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Customization_MiscTools->CustomizeDetails(DetailBuilder);
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// Brushes:
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Customization_AlphaBrush = MakeShareable(new FLandscapeEditorDetailCustomization_AlphaBrush);
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Customization_AlphaBrush->CustomizeDetails(DetailBuilder);
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if (LandscapeEdMode->CanHaveLandscapeLayersContent())
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{
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// Layers
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Customization_Layers = MakeShareable(new FLandscapeEditorDetailCustomization_Layers);
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Customization_Layers->CustomizeDetails(DetailBuilder);
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// Brush Stack
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Customization_LayersBrushStack = MakeShareable(new FLandscapeEditorDetailCustomization_LayersBrushStack);
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Customization_LayersBrushStack->CustomizeDetails(DetailBuilder);
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}
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// Target Layers:
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Customization_TargetLayers = MakeShareable(new FLandscapeEditorDetailCustomization_TargetLayers);
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Customization_TargetLayers->CustomizeDetails(DetailBuilder);
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}
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FText FLandscapeEditorDetails::GetLocalizedName(FString Name)
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{
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static bool bInitialized = false;
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if (!bInitialized)
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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bInitialized = true;
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LOCTEXT("ToolSet_NewLandscape", "New Landscape");
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LOCTEXT("ToolSet_ResizeLandscape", "Change Component Size");
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LOCTEXT("ToolSet_Sculpt", "Sculpt");
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LOCTEXT("ToolSet_Erase", "Erase");
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LOCTEXT("ToolSet_Paint", "Paint");
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LOCTEXT("ToolSet_Smooth", "Smooth");
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LOCTEXT("ToolSet_Flatten", "Flatten");
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LOCTEXT("ToolSet_Ramp", "Ramp");
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LOCTEXT("ToolSet_Erosion", "Erosion");
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LOCTEXT("ToolSet_HydraErosion", "HydroErosion");
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LOCTEXT("ToolSet_Noise", "Noise");
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LOCTEXT("ToolSet_Retopologize", "Retopologize");
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LOCTEXT("ToolSet_Visibility", "Visibility");
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LOCTEXT("ToolSet_BlueprintBrush", "Blueprint Brushes");
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LOCTEXT("ToolSet_Select", "Selection");
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LOCTEXT("ToolSet_AddComponent", "Add");
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LOCTEXT("ToolSet_DeleteComponent", "Delete");
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LOCTEXT("ToolSet_MoveToLevel", "Move to Level");
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LOCTEXT("ToolSet_Mask", "Selection");
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LOCTEXT("ToolSet_CopyPaste", "Copy/Paste");
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LOCTEXT("ToolSet_Mirror", "Mirror");
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LOCTEXT("ToolSet_Splines", "Edit Splines");
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LOCTEXT("BrushSet_Circle", "Circle");
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LOCTEXT("BrushSet_Alpha", "Alpha");
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LOCTEXT("BrushSet_Pattern", "Pattern");
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LOCTEXT("BrushSet_Component", "Component");
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LOCTEXT("BrushSet_Gizmo", "Gizmo");
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LOCTEXT("BrushSet_Dummy", "NoBrush");
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LOCTEXT("BrushSet_Splines", "Splines");
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LOCTEXT("Circle_Smooth", "Smooth");
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LOCTEXT("Circle_Linear", "Linear");
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LOCTEXT("Circle_Spherical", "Spherical");
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LOCTEXT("Circle_Tip", "Tip");
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LOCTEXT("Circle_Dummy", "NoBrush");
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}
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FText Result;
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ensure(FText::FindText(TEXT("LandscapeEditor"), Name, Result));
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return Result;
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}
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EVisibility FLandscapeEditorDetails::GetTargetLandscapeSelectorVisibility()
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode && LandscapeEdMode->GetLandscapeList().Num() > 1)
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{
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return EVisibility::Visible;
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}
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return EVisibility::Collapsed;
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}
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FText FLandscapeEditorDetails::GetTargetLandscapeName()
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode)
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{
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ULandscapeInfo* Info = LandscapeEdMode->CurrentToolTarget.LandscapeInfo.Get();
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if (Info)
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{
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ALandscapeProxy* Proxy = Info->GetLandscapeProxy();
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if (Proxy)
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{
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return FText::FromString(Proxy->GetActorLabel());
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}
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}
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}
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return FText();
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}
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TSharedRef<SWidget> FLandscapeEditorDetails::GetTargetLandscapeMenu()
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode)
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{
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FMenuBuilder MenuBuilder(true, NULL);
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const TArray<FLandscapeListInfo>& LandscapeList = LandscapeEdMode->GetLandscapeList();
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for (auto It = LandscapeList.CreateConstIterator(); It; It++)
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{
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FUIAction Action = FUIAction(FExecuteAction::CreateStatic(&FLandscapeEditorDetails::OnChangeTargetLandscape, MakeWeakObjectPtr(It->Info)));
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MenuBuilder.AddMenuEntry(FText::FromString(It->Info->GetLandscapeProxy()->GetActorLabel()), FText(), FSlateIcon(), Action);
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}
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return MenuBuilder.MakeWidget();
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}
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return SNullWidget::NullWidget;
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}
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void FLandscapeEditorDetails::OnChangeTargetLandscape(TWeakObjectPtr<ULandscapeInfo> LandscapeInfo)
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode)
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{
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LandscapeEdMode->SetTargetLandscape(LandscapeInfo);
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}
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}
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FText FLandscapeEditorDetails::GetCurrentToolName() const
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentTool != NULL)
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{
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const TCHAR* CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
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return GetLocalizedName(FString("ToolSet_") + CurrentToolName);
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}
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return LOCTEXT("Unknown", "Unknown");
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}
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FSlateIcon FLandscapeEditorDetails::GetCurrentToolIcon() const
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentTool != NULL)
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{
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const TCHAR* CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
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return FLandscapeEditorCommands::Get().NameToCommandMap.FindChecked(*(FString("Tool_") + CurrentToolName))->GetIcon();
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}
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return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Default");
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}
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TSharedRef<SWidget> FLandscapeEditorDetails::GetToolSelector()
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{
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FEdModeLandscape* LandscapeEdMode = GetEditorMode();
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if (LandscapeEdMode != NULL)
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{
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auto NameToCommandMap = FLandscapeEditorCommands::Get().NameToCommandMap;
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FToolMenuBuilder MenuBuilder(true, CommandList);
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if (LandscapeEdMode->CurrentToolMode->ToolModeName == "ToolMode_Manage")
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{
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("NewLandscapeToolsTitle", "New Landscape"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_NewLandscape"), NAME_None, LOCTEXT("Tool.NewLandscape", "New Landscape"), LOCTEXT("Tool.NewLandscape.Tooltip", "Create or import a new landscape"));
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MenuBuilder.EndSection();
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("ComponentToolsTitle", "Component Tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Select"), NAME_None, LOCTEXT("Tool.SelectComponent", "Selection"), LOCTEXT("Tool.SelectComponent.Tooltip", "Select components to use with other tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_AddComponent"), NAME_None, LOCTEXT("Tool.AddComponent", "Add"), LOCTEXT("Tool.AddComponent.Tooltip", "Add components to the landscape"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_DeleteComponent"), NAME_None, LOCTEXT("Tool.DeleteComponent", "Delete"), LOCTEXT("Tool.DeleteComponent.Tooltip", "Delete components from the landscape, leaving a hole"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_MoveToLevel"), NAME_None, LOCTEXT("Tool.MoveToLevel", "Move to Level"), LOCTEXT("Tool.MoveToLevel.Tooltip", "Move landscape components to a landscape proxy in the currently active streaming level, so that they can be streamed in/out independently of the rest of the landscape"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_ResizeLandscape"), NAME_None, LOCTEXT("Tool.ResizeLandscape", "Change Component Size"), LOCTEXT("Tool.ResizeLandscape.Tooltip", "Change the size of the landscape components"));
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MenuBuilder.EndSection();
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("SplineToolsTitle", "Spline Tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Splines"), NAME_None, LOCTEXT("Tool.Spline", "Edit Splines"), LOCTEXT("Tool.Spline.Tooltip", "Ctrl+click to add control points\nHaving a control point selected when you ctrl+click will connect to the new control point with a segment\nSpline mesh settings can be found on the details panel when you have segments selected"));
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MenuBuilder.EndSection();
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}
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if (LandscapeEdMode->CurrentToolMode->ToolModeName == "ToolMode_Sculpt")
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{
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("SculptToolsTitle", "Sculpting Tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Sculpt"), NAME_None, LOCTEXT("Tool.Sculpt", "Sculpt"), LOCTEXT("Tool.Sculpt.Tooltip", "Sculpt height data.\nClick to Raise, Shift+Click to lower"));
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if (LandscapeEdMode->CanHaveLandscapeLayersContent())
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{
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Erase"), NAME_None, LOCTEXT("Tool.Erase", "Erase"), LOCTEXT("Tool.Erase.Tooltip", "Erase height data."));
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}
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Smooth"), NAME_None, LOCTEXT("Tool.Smooth", "Smooth"), LOCTEXT("Tool.Smooth.Tooltip", "Smooths heightmaps or blend layers"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Flatten"), NAME_None, LOCTEXT("Tool.Flatten", "Flatten"), LOCTEXT("Tool.Flatten.Tooltip", "Flattens an area of heightmap or blend layer"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Ramp"), NAME_None, LOCTEXT("Tool.Ramp", "Ramp"), LOCTEXT("Tool.Ramp.Tooltip", "Creates a ramp between two points"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Erosion"), NAME_None, LOCTEXT("Tool.Erosion", "Erosion"), LOCTEXT("Tool.Erosion.Tooltip", "Thermal Erosion - Simulates erosion caused by the movement of soil from higher areas to lower areas"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_HydraErosion"), NAME_None, LOCTEXT("Tool.HydroErosion", "Hydro Erosion"), LOCTEXT("Tool.HydroErosion.Tooltip", "Hydro Erosion - Simulates erosion caused by rainfall"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Noise"), NAME_None, LOCTEXT("Tool.Noise", "Noise"), LOCTEXT("Tool.Noise.Tooltip", "Adds noise to the heightmap or blend layer"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Retopologize"), NAME_None, LOCTEXT("Tool.Retopologize", "Retopologize"), LOCTEXT("Tool.Retopologize.Tooltip", "Automatically adjusts landscape vertices with an X/Y offset map to improve vertex density on cliffs, reducing texture stretching.\nNote: An X/Y offset map makes the landscape slower to render and paint on with other tools, so only use if needed"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Visibility"), NAME_None, LOCTEXT("Tool.Visibility", "Visibility"), LOCTEXT("Tool.Visibility.Tooltip", "Mask out individual quads in the landscape, leaving a hole."));
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if (LandscapeEdMode->CanHaveLandscapeLayersContent())
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{
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_BlueprintBrush"), NAME_None, LOCTEXT("Tool.SculptBlueprintBrush", "Blueprint Brushes"), LOCTEXT("Tool.SculptBlueprintBrush.Tooltip", "Custom sculpting tools created using Blueprint."));
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}
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MenuBuilder.EndSection();
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("RegionToolsTitle", "Region Tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Mask"), NAME_None, LOCTEXT("Tool.RegionSelect", "Selection"), LOCTEXT("Tool.RegionSelect.Tooltip", "Select a region of landscape to use as a mask for other tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_CopyPaste"), NAME_None, LOCTEXT("Tool.RegionCopyPaste", "Copy/Paste"), LOCTEXT("Tool.RegionCopyPaste.Tooltip", "Copy/Paste areas of the landscape, or import/export a copied area of landscape from disk"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Mirror"), NAME_None, LOCTEXT("Tool.Mirror", "Mirror"), LOCTEXT("Tool.Mirror.Tooltip", "Copies one side of a landscape to the other, to easily create a mirrored landscape."));
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MenuBuilder.EndSection();
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}
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if (LandscapeEdMode->CurrentToolMode->ToolModeName == "ToolMode_Paint")
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{
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MenuBuilder.BeginSection(NAME_None, LOCTEXT("PaintToolsTitle", "Paint Tools"));
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MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Paint"), NAME_None, LOCTEXT("Tool.Paint", "Paint"), LOCTEXT("Tool.Paint.Tooltip", "Paints weight data.\nClick to paint, Shift+Click to erase"));
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Smooth"), NAME_None, LOCTEXT("Tool.Smooth", "Smooth"), LOCTEXT("Tool.Smooth.Tooltip", "Smooths heightmaps or blend layers"));
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Flatten"), NAME_None, LOCTEXT("Tool.Flatten", "Flatten"), LOCTEXT("Tool.Flatten.Tooltip", "Flattens an area of heightmap or blend layer"));
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_Noise"), NAME_None, LOCTEXT("Tool.Noise", "Noise"), LOCTEXT("Tool.Noise.Tooltip", "Adds noise to the heightmap or blend layer"));
|
|
|
|
if (LandscapeEdMode->CanHaveLandscapeLayersContent())
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("Tool_BlueprintBrush"), NAME_None, LOCTEXT("Tool.PaintBlueprintBrush", "Blueprint Brushes"), LOCTEXT("Tool.PaintBlueprintBrush.Tooltip", "Custom painting tools created using Blueprint."));
|
|
}
|
|
|
|
MenuBuilder.EndSection();
|
|
}
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
return SNullWidget::NullWidget;
|
|
}
|
|
|
|
bool FLandscapeEditorDetails::GetToolSelectorIsVisible() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
|
|
{
|
|
if (!LandscapeEdMode->CanEditCurrentTarget())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!IsToolActive("NewLandscape") || LandscapeEdMode->GetLandscapeList().Num() > 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
EVisibility FLandscapeEditorDetails::GetToolSelectorVisibility() const
|
|
{
|
|
if (GetToolSelectorIsVisible())
|
|
{
|
|
return EVisibility::Visible;
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
|
|
FName FLandscapeEditorDetails::GetCurrentBrushFName() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL)
|
|
{
|
|
return LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
|
|
}
|
|
|
|
return NAME_None;
|
|
}
|
|
|
|
|
|
FText FLandscapeEditorDetails::GetCurrentBrushName() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL)
|
|
{
|
|
const FName CurrentBrushSetName = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
|
|
return GetLocalizedName(CurrentBrushSetName.ToString());
|
|
}
|
|
|
|
return LOCTEXT("Unknown", "Unknown");
|
|
}
|
|
|
|
FSlateIcon FLandscapeEditorDetails::GetCurrentBrushIcon() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL)
|
|
{
|
|
const FName CurrentBrushSetName = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
|
|
TSharedPtr<FUICommandInfo> Command = FLandscapeEditorCommands::Get().NameToCommandMap.FindRef(CurrentBrushSetName);
|
|
if (Command.IsValid())
|
|
{
|
|
return Command->GetIcon();
|
|
}
|
|
}
|
|
|
|
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Default");
|
|
}
|
|
|
|
TSharedRef<SWidget> FLandscapeEditorDetails::GetBrushSelector()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
|
|
{
|
|
auto NameToCommandMap = FLandscapeEditorCommands::Get().NameToCommandMap;
|
|
|
|
FToolMenuBuilder MenuBuilder(true, CommandList);
|
|
MenuBuilder.BeginSection(NAME_None, LOCTEXT("BrushesTitle", "Brushes"));
|
|
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Circle"))
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Circle"), NAME_None, LOCTEXT("Brush.Circle", "Circle"), LOCTEXT("Brush.Circle.Brushtip", "Simple circular brush"));
|
|
}
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Alpha"))
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Alpha"), NAME_None, LOCTEXT("Brush.Alpha.Alpha", "Alpha"), LOCTEXT("Brush.Alpha.Alpha.Tooltip", "Alpha brush, orients a mask image with the brush stroke"));
|
|
}
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Pattern"))
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Pattern"), NAME_None, LOCTEXT("Brush.Alpha.Pattern", "Pattern"), LOCTEXT("Brush.Alpha.Pattern.Tooltip", "Pattern brush, tiles a mask image across the landscape"));
|
|
}
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Component"))
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Component"), NAME_None, LOCTEXT("Brush.Component", "Component"), LOCTEXT("Brush.Component.Brushtip", "Work with entire landscape components"));
|
|
}
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Gizmo"))
|
|
{
|
|
MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Gizmo"), NAME_None, LOCTEXT("Brush.Gizmo", "Gizmo"), LOCTEXT("Brush.Gizmo.Brushtip", "Work with the landscape gizmo, used for copy/pasting landscape"));
|
|
}
|
|
//if (LandscapeEdMode->CurrentTool->ValidBrushes.Contains("BrushSet_Splines"))
|
|
//{
|
|
// MenuBuilder.AddToolButton(NameToCommandMap.FindChecked("BrushSet_Splines"), NAME_None, LOCTEXT("Brush.Splines", "Splines"), LOCTEXT("Brush.Splines.Brushtip", "Edit Splines"));
|
|
//}
|
|
MenuBuilder.EndSection();
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
return SNullWidget::NullWidget;
|
|
}
|
|
|
|
bool FLandscapeEditorDetails::GetBrushSelectorIsVisible() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
|
|
{
|
|
if (LandscapeEdMode->CurrentTool->ValidBrushes.Num() >= 2)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
EVisibility FLandscapeEditorDetails::GetBrushSelectorVisibility() const
|
|
{
|
|
return GetBrushSelectorIsVisible() ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
FName FLandscapeEditorDetails::GetCurrentBrushFalloffFName() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL && GetBrushFalloffSelectorIsVisible())
|
|
{
|
|
return LandscapeEdMode->CurrentBrush->GetBrushName();
|
|
}
|
|
|
|
return NAME_None;
|
|
}
|
|
|
|
FText FLandscapeEditorDetails::GetCurrentBrushFalloffName() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL && GetBrushFalloffSelectorIsVisible())
|
|
{
|
|
const TCHAR* CurrentBrushName = LandscapeEdMode->CurrentBrush->GetBrushName();
|
|
return GetLocalizedName(CurrentBrushName);
|
|
}
|
|
|
|
return LOCTEXT("Unknown", "Unknown");
|
|
}
|
|
|
|
FSlateIcon FLandscapeEditorDetails::GetCurrentBrushFalloffIcon() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentBrush != NULL)
|
|
{
|
|
const FName CurrentBrushName = LandscapeEdMode->CurrentBrush->GetBrushName();
|
|
TSharedPtr<FUICommandInfo> Command = FLandscapeEditorCommands::Get().NameToCommandMap.FindRef(CurrentBrushName);
|
|
if (Command.IsValid())
|
|
{
|
|
return Command->GetIcon();
|
|
}
|
|
}
|
|
|
|
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Default");
|
|
}
|
|
|
|
void FLandscapeEditorDetails::SetBrushCommand(FName InBrush)
|
|
{
|
|
TSharedPtr<FUICommandInfo> BrushCommand = FLandscapeEditorCommands::Get().NameToCommandMap.FindRef(InBrush);
|
|
if (CommandList.IsValid() && BrushCommand.IsValid())
|
|
{
|
|
CommandList->ExecuteAction( BrushCommand.ToSharedRef() );
|
|
}
|
|
}
|
|
|
|
TSharedRef<SWidget> FLandscapeEditorDetails::GetBrushFalloffSelector()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
|
|
{
|
|
auto NameToCommandMap = FLandscapeEditorCommands::Get().NameToCommandMap;
|
|
|
|
FToolMenuBuilder MenuBuilder(true, CommandList);
|
|
MenuBuilder.BeginSection(NAME_None, LOCTEXT("FalloffTitle", "Falloff"));
|
|
MenuBuilder.AddToolButton(FLandscapeEditorCommands::Get().CircleBrush_Smooth, NAME_None, LOCTEXT("Brush.Circle.Smooth", "Smooth"), LOCTEXT("Brush.Circle.Smooth.Tooltip", "Smooth falloff"));
|
|
MenuBuilder.AddToolButton(FLandscapeEditorCommands::Get().CircleBrush_Linear, NAME_None, LOCTEXT("Brush.Circle.Linear", "Linear"), LOCTEXT("Brush.Circle.Linear.Tooltip", "Sharp, linear falloff"));
|
|
MenuBuilder.AddToolButton(FLandscapeEditorCommands::Get().CircleBrush_Spherical, NAME_None, LOCTEXT("Brush.Circle.Spherical", "Spherical"), LOCTEXT("Brush.Circle.Spherical.Tooltip", "Spherical falloff, smooth at the center and sharp at the edge"));
|
|
MenuBuilder.AddToolButton(FLandscapeEditorCommands::Get().CircleBrush_Tip, NAME_None, LOCTEXT("Brush.Circle.Tip", "Tip"), LOCTEXT("Brush.Circle.Tip.Tooltip", "Tip falloff, sharp at the center and smooth at the edge"));
|
|
MenuBuilder.EndSection();
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
return SNullWidget::NullWidget;
|
|
}
|
|
|
|
bool FLandscapeEditorDetails::GetBrushFalloffSelectorIsVisible() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentBrush != NULL)
|
|
{
|
|
const FLandscapeBrushSet& CurrentBrushSet = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex];
|
|
|
|
if (CurrentBrushSet.Brushes.Num() >= 2)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
EVisibility FLandscapeEditorDetails::GetBrushFalloffSelectorVisibility() const
|
|
{
|
|
return GetBrushFalloffSelectorIsVisible() ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
bool FLandscapeEditorDetails::IsBrushSetEnabled() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
return (LandscapeEdMode != nullptr && LandscapeEdMode->GetLandscapeList().Num() > 0);
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|