Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphPinDataTableRowName.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

32 lines
978 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphPinNameList.h"
#include "Engine/DataTable.h"
#include "DataTableEditorUtils.h"
class GRAPHEDITOR_API SGraphPinDataTableRowName : public SGraphPinNameList, public FDataTableEditorUtils::INotifyOnDataTableChanged
{
public:
SLATE_BEGIN_ARGS(SGraphPinDataTableRowName) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj, class UDataTable* InDataTable);
SGraphPinDataTableRowName();
virtual ~SGraphPinDataTableRowName();
// FDataTableEditorUtils::INotifyOnDataTableChanged
virtual void PreChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
virtual void PostChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
protected:
void RefreshNameList();
TSoftObjectPtr<class UDataTable> DataTable;
};