Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

26 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
class IFontEditor;
class UFont;
extern const FName FontEditorAppIdentifier;
/*-----------------------------------------------------------------------------
IFontEditorModule
-----------------------------------------------------------------------------*/
class IFontEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new Font editor */
virtual TSharedRef<IFontEditor> CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0;
};