Files
UnrealEngineUWP/Engine/Source/Editor/EditorSettingsViewer/EditorSettingsViewer.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

50 lines
958 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorSettingsViewer : ModuleRules
{
public EditorSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"CurveEditor",
"EditorFramework",
"Engine",
"GraphEditor",
"InputBindingEditor",
"MessageLog",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"InternationalizationSettings",
"BlueprintGraph",
"Analytics",
"VREditor",
"ToolMenus"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/EditorSettingsViewer/Private",
}
);
}
}
}