Files
UnrealEngineUWP/Engine/Source/Editor/Documentation/Private/SDocumentationAnchor.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

48 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDocumentationAnchor.h"
#include "EditorClassUtils.h"
#include "Styling/AppStyle.h"
#include "IDocumentation.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/SToolTip.h"
#include "SSimpleButton.h"
void SDocumentationAnchor::Construct(const FArguments& InArgs )
{
Link = InArgs._Link;
SetVisibility(TAttribute<EVisibility>::CreateLambda([this]()
{
return Link.Get(FString()).IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible;
}));
TAttribute<FText> ToolTipText = InArgs._ToolTipText;
if (!ToolTipText.IsBound() && ToolTipText.Get().IsEmpty())
{
ToolTipText = NSLOCTEXT("DocumentationAnchor", "DefaultToolTip", "Click to open documentation");
}
const FString PreviewLink = InArgs._PreviewLink;
// All in-editor UDN documents must live under the Shared/ folder
ensure(PreviewLink.IsEmpty() || PreviewLink.StartsWith(TEXT("Shared/")));
ChildSlot
[
SAssignNew(Button, SSimpleButton)
.OnClicked(this, &SDocumentationAnchor::OnClicked)
.Icon(FAppStyle::Get().GetBrush("Icons.Help"))
.ToolTip(IDocumentation::Get()->CreateToolTip(ToolTipText, nullptr, PreviewLink, InArgs._PreviewExcerptName))
];
}
FReply SDocumentationAnchor::OnClicked() const
{
IDocumentation::Get()->Open(Link.Get(FString()), FDocumentationSourceInfo(TEXT("doc_anchors")));
return FReply::Handled();
}