Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/Vector4StructCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Customizations/MathStructCustomizations.h"
#include "IDetailCustomNodeBuilder.h"
#include "ColorGradingVectorCustomization.h"
/**
* Customizes FVector4 structs.
* We override Vector4 because the color grading controls are made with vector4
*/
class FVector4StructCustomization
: public FMathStructCustomization
{
public:
FVector4StructCustomization();
~FVector4StructCustomization();
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
//////////////////////////////////////////////////////////////////////////
/** FMathStructCustomization interface */
virtual void MakeHeaderRow(TSharedRef<IPropertyHandle>& StructPropertyHandle, FDetailWidgetRow& Row) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
// We specialize the detail display of color grading vector property. The color grading mode is specified inside the metadata of the FProperty
TSharedPtr<FColorGradingVectorCustomization> GetOrCreateColorGradingVectorCustomization(TSharedRef<IPropertyHandle>& StructPropertyHandle);
TSharedPtr<FColorGradingVectorCustomization> ColorGradingVectorCustomization;
};