You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#include "Vector4StructCustomization.h"
|
|
#include "IPropertyUtilities.h"
|
|
#include "Widgets/Input/SNumericEntryBox.h"
|
|
#include "Widgets/Colors/SColorGradingPicker.h"
|
|
#include "IDetailChildrenBuilder.h"
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "UObject/UnrealType.h"
|
|
#include "Widgets/Layout/SBox.h"
|
|
TSharedRef<IPropertyTypeCustomization> FVector4StructCustomization::MakeInstance()
|
|
{
|
|
return MakeShareable(new FVector4StructCustomization);
|
|
}
|
|
|
|
FVector4StructCustomization::FVector4StructCustomization()
|
|
: FMathStructCustomization()
|
|
, ColorGradingVectorCustomization(nullptr)
|
|
{
|
|
}
|
|
|
|
FVector4StructCustomization::~FVector4StructCustomization()
|
|
{
|
|
//Release all resources
|
|
ColorGradingVectorCustomization = nullptr;
|
|
}
|
|
|
|
void FVector4StructCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
|
|
{
|
|
FProperty* Property = StructPropertyHandle->GetProperty();
|
|
if (Property)
|
|
{
|
|
const FString& ColorGradingModeString = Property->GetMetaData(TEXT("ColorGradingMode"));
|
|
if (!ColorGradingModeString.IsEmpty())
|
|
{
|
|
//Create our color grading customization shared pointer
|
|
TSharedPtr<FColorGradingVectorCustomization> ColorGradingCustomization = GetOrCreateColorGradingVectorCustomization(StructPropertyHandle);
|
|
|
|
//Customize the childrens
|
|
ColorGradingVectorCustomization->CustomizeChildren(StructBuilder, StructCustomizationUtils);
|
|
|
|
// We handle the customize Children so just return here
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Use the base class customize children
|
|
FMathStructCustomization::CustomizeChildren(StructPropertyHandle, StructBuilder, StructCustomizationUtils);
|
|
}
|
|
|
|
TSharedPtr<FColorGradingVectorCustomization> FVector4StructCustomization::GetOrCreateColorGradingVectorCustomization(TSharedRef<IPropertyHandle>& StructPropertyHandle)
|
|
{
|
|
//Create our color grading customization shared pointer
|
|
if (!ColorGradingVectorCustomization.IsValid())
|
|
{
|
|
TArray<TWeakPtr<IPropertyHandle>> WeakChildArray;
|
|
WeakChildArray.Append(SortedChildHandles);
|
|
|
|
ColorGradingVectorCustomization = MakeShareable(new FColorGradingVectorCustomization(StructPropertyHandle, WeakChildArray));
|
|
}
|
|
|
|
return ColorGradingVectorCustomization;
|
|
}
|
|
|
|
void FVector4StructCustomization::MakeHeaderRow(TSharedRef<IPropertyHandle>& StructPropertyHandle, FDetailWidgetRow& Row)
|
|
{
|
|
FProperty* Property = StructPropertyHandle->GetProperty();
|
|
if (Property)
|
|
{
|
|
const FString& ColorGradingModeString = Property->GetMetaData(TEXT("ColorGradingMode"));
|
|
if (!ColorGradingModeString.IsEmpty())
|
|
{
|
|
//Create our color grading customization shared pointer
|
|
TSharedPtr<FColorGradingVectorCustomization> ColorGradingCustomization = GetOrCreateColorGradingVectorCustomization(StructPropertyHandle);
|
|
|
|
ColorGradingVectorCustomization->MakeHeaderRow(Row, StaticCastSharedRef<FVector4StructCustomization>(AsShared()));
|
|
|
|
// We handle the customize Children so just return here
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Use the base class header row
|
|
FMathStructCustomization::MakeHeaderRow(StructPropertyHandle, Row);
|
|
}
|