Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/TimecodeDetailsCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "Widgets/Input/NumericTypeInterface.h"
class IDetailLayoutBuilder;
/**
* Customize the FTimecode.
*/
class FTimecodeDetailsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShared<FTimecodeDetailsCustomization>();
}
FTimecodeDetailsCustomization()
{
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {}
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
private:
FText OnGetTimecodeText() const;
void OnTimecodeTextCommitted(const FText& InText, ETextCommit::Type CommitInfo);
/** Store the property handle to the Timecode field so we can get/set the value on the object via text box callbacks. */
TSharedPtr<IPropertyHandle> TimecodeProperty;
};