Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoundBaseDetails.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundBaseDetails.h"
#include "Sound/SoundBase.h"
#include "Sound/AudioSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
TSharedRef<IDetailCustomization> FSoundBaseDetails::MakeInstance()
{
return MakeShareable(new FSoundBaseDetails);
}
void FSoundBaseDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
if (!GetDefault<UAudioSettings>()->IsAudioMixerEnabled())
{
TSharedRef<IPropertyHandle> Property = DetailBuilder.GetProperty("SoundSubmixObject", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("SourceEffectChain", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("OutputToBusOnly", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("BusSends", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
Property = DetailBuilder.GetProperty("PreEffectBusSends", USoundBase::StaticClass());
Property->MarkHiddenByCustomization();
}
}