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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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class IPropertyHandle;
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/**
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* Customizes a string class reference to look like a UClass property
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*/
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class FSoftClassPathCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FSoftClassPathCustomization);
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}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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/** @return The class currently set on this reference */
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const UClass* OnGetClass() const;
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/** Set the class used by this reference */
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void OnSetClass(const UClass* NewClass);
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/** Find or load the class associated with the given string */
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static const UClass* StringToClass(const FString& ClassName);
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/** Handle to the property being customized */
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TSharedPtr<IPropertyHandle> PropertyHandle;
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/** A cache of the currently resolved value for the class name */
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mutable TWeakObjectPtr<UClass> CachedClassPtr;
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};
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