Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MotionControllerSourceCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SWidget;
class IPropertyHandle;
DECLARE_DELEGATE_RetVal(FText, FOnGetMotionSourceText)
DECLARE_DELEGATE_OneParam(FOnMotionSourceChanged, FName)
class SMotionSourceWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMotionSourceWidget)
{}
SLATE_EVENT(FOnGetMotionSourceText, OnGetMotionSourceText)
SLATE_EVENT(FOnMotionSourceChanged, OnMotionSourceChanged)
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs);
private:
// Generate the motion source combo box popup menu
TSharedRef<SWidget> BuildMotionSourceMenu();
// Handler for setting combo box text
FText GetMotionSourceText() const;
// Handler new values from the motion source combo box
void OnMotionSourceValueTextComitted(const FText& InNewText, ETextCommit::Type InTextCommit);
void OnMotionSourceComboValueCommited(FName InMotionSource);
// Delegates for interaction with source
FOnGetMotionSourceText OnGetMotionSourceText;
FOnMotionSourceChanged OnMotionSourceChanged;
};