Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/LandscapeProxyUIDetails.cpp
luc eygasier 164e1d0ca2 * Enables landscape mode for UEFN
* Whitelists Left Tab to allow Landscape mode panel to be hosted properly
* Adds Rowtag to Landscape Custom UI details to enable property filtering (custom details name were "None", therefore blocked)

#rb Jonathan.Bard
#preflight 62221bb5b066ef60bba698f0

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 19266167 via CL 19267521 via CL 19274783 via CL 19278382 via CL 19293680
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19345011 by luc eygasier in ue5-main branch]
2022-03-10 19:36:40 -05:00

233 lines
7.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeProxyUIDetails.h"
#include "Components/RuntimeVirtualTextureComponent.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Editor.h"
#include "Misc/MessageDialog.h"
#include "PropertyHandle.h"
#include "Runtime/Landscape/Classes/Landscape.h"
#include "Runtime/Landscape/Classes/LandscapeInfo.h"
#include "RuntimeVirtualTextureSetBounds.h"
#include "ScopedTransaction.h"
#include "Settings/EditorExperimentalSettings.h"
#include "VT/RuntimeVirtualTexture.h"
#include "VT/RuntimeVirtualTextureVolume.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "FLandscapeProxyUIDetails"
FLandscapeProxyUIDetails::FLandscapeProxyUIDetails()
{
}
TSharedRef<IDetailCustomization> FLandscapeProxyUIDetails::MakeInstance()
{
return MakeShareable( new FLandscapeProxyUIDetails);
}
void FLandscapeProxyUIDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
TArray<TWeakObjectPtr<UObject>> EditingObjects;
DetailBuilder.GetObjectsBeingCustomized(EditingObjects);
auto GenerateTextWidget = [](const FText& InText, bool bInBold = false) -> TSharedRef<SWidget>
{
return SNew(STextBlock)
.Font(bInBold? IDetailLayoutBuilder::GetDetailFontBold() : IDetailLayoutBuilder::GetDetailFont())
.Text(InText);
};
if (EditingObjects.Num() == 1)
{
LandscapeProxy = Cast<ALandscapeProxy>(EditingObjects[0]);
if (LandscapeProxy != nullptr)
{
if (ULandscapeInfo* LandscapeInfo = LandscapeProxy->GetLandscapeInfo())
{
IDetailCategoryBuilder& CategoryBuilder = DetailBuilder.EditCategory("Information", FText::GetEmpty(), ECategoryPriority::Important);
FText RowDisplayText = LOCTEXT("LandscapeComponentResolution", "Component Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeComponentResolutionValue", "{0} x {0}"), LandscapeProxy->ComponentSizeQuads+1), true) // Verts
];
RowDisplayText = LOCTEXT("LandscapeComponentCount", "Component Count");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeComponentCountValue", "{0}"), LandscapeProxy->LandscapeComponents.Num()), true)
];
RowDisplayText = LOCTEXT("LandscapeComponentSubsections", "Component Subsections");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentSubsections"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeComponentSubSectionsValue", "{0} x {0}"), LandscapeProxy->NumSubsections), true)
];
FIntRect Rect = LandscapeProxy->GetBoundingRect();
FIntPoint Size = Rect.Size();
RowDisplayText = LOCTEXT("LandscapeResolution", "Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeResolutionValue", "{0} x {1}"), Size.X+1, Size.Y+1), true)
];
int32 LandscapeCount = LandscapeInfo->Proxies.Num() + (LandscapeInfo->LandscapeActor.Get() ? 1 : 0);
RowDisplayText = LOCTEXT("LandscapeCount", "Landscape Count");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeCountValue", "{0}"), LandscapeCount), true)
];
int32 TotalComponentCount = LandscapeInfo->XYtoComponentMap.Num();
RowDisplayText = LOCTEXT("TotalLandscapeComponentCount", "Total Component Count");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("TotalLandscapeComponentCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("TotalLandscapeComponentCountValue", "{0}"), TotalComponentCount), true)
];
LandscapeInfo->GetLandscapeExtent(Rect.Min.X, Rect.Min.Y, Rect.Max.X, Rect.Max.Y);
Size = Rect.Size();
RowDisplayText = LOCTEXT("LandscapeOverallResolution", "Overall Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeOverallResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeOveralResolutionValue", "{0} x {1}"), Size.X + 1, Size.Y + 1), true)
];
}
// Apply custom widget for CreateVolume.
TSharedRef<IPropertyHandle> CreateVolumePropertyHandle = DetailBuilder.GetProperty(TEXT("bSetCreateRuntimeVirtualTextureVolumes"));
DetailBuilder.EditDefaultProperty(CreateVolumePropertyHandle)->CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("Button_CreateVolumes", "Create Volumes"))
.ToolTipText(LOCTEXT("Button_CreateVolumes_Tooltip", "Create volumes for the selected Runtime Virtual Textures."))
]
.ValueContent()
.MinDesiredWidth(125.f)
[
SNew(SButton)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.ContentPadding(2)
.Text(LOCTEXT("Button_CreateVolumes", "Create Volumes"))
.OnClicked(this, &FLandscapeProxyUIDetails::CreateRuntimeVirtualTextureVolume)
.IsEnabled(this, &FLandscapeProxyUIDetails::IsCreateRuntimeVirtualTextureVolumeEnabled)
];
}
}
}
static void GetMissingRuntimeVirtualTextureVolumes(ALandscapeProxy* LandscapeProxy, TArray<URuntimeVirtualTexture*>& OutVirtualTextures)
{
UWorld* World = LandscapeProxy != nullptr ? LandscapeProxy->GetWorld() : nullptr;
if (World == nullptr)
{
return;
}
TArray<URuntimeVirtualTexture*> FoundVolumes;
for (TObjectIterator<URuntimeVirtualTextureComponent> It(RF_ClassDefaultObject, false, EInternalObjectFlags::Garbage); It; ++It)
{
if (It->GetWorld() == World)
{
if (URuntimeVirtualTexture* VirtualTexture = It->GetVirtualTexture())
{
FoundVolumes.Add(VirtualTexture);
}
}
}
for (URuntimeVirtualTexture* VirtualTexture : LandscapeProxy->RuntimeVirtualTextures)
{
if (VirtualTexture != nullptr && FoundVolumes.Find(VirtualTexture) == INDEX_NONE)
{
OutVirtualTextures.Add(VirtualTexture);
}
}
}
bool FLandscapeProxyUIDetails::IsCreateRuntimeVirtualTextureVolumeEnabled() const
{
TArray<URuntimeVirtualTexture*> VirtualTextureVolumesToCreate;
GetMissingRuntimeVirtualTextureVolumes(LandscapeProxy, VirtualTextureVolumesToCreate);
return VirtualTextureVolumesToCreate.Num() > 0;
}
FReply FLandscapeProxyUIDetails::CreateRuntimeVirtualTextureVolume()
{
TArray<URuntimeVirtualTexture*> VirtualTextureVolumesToCreate;
GetMissingRuntimeVirtualTextureVolumes(LandscapeProxy, VirtualTextureVolumesToCreate);
if (VirtualTextureVolumesToCreate.Num() == 0)
{
return FReply::Unhandled();
}
const FScopedTransaction Transaction(LOCTEXT("Transaction_CreateVolumes", "Create Runtime Virtual Texture Volumes"));
for (URuntimeVirtualTexture* VirtualTexture : VirtualTextureVolumesToCreate)
{
ARuntimeVirtualTextureVolume* NewVolume = LandscapeProxy->GetWorld()->SpawnActor<ARuntimeVirtualTextureVolume>();
NewVolume->VirtualTextureComponent->SetVirtualTexture(VirtualTexture);
NewVolume->VirtualTextureComponent->SetBoundsAlignActor(LandscapeProxy);
RuntimeVirtualTexture::SetBounds(NewVolume->VirtualTextureComponent);
}
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE