Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DirectoryPathStructCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

53 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class SButton;
class SComboButton;
class IMenu;
class FDirectoryPathStructCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
private:
/** Delegate for displaying text value of path */
FText GetDisplayedText(TSharedRef<IPropertyHandle> PropertyHandle) const;
/** Delegate used to display a directory picker */
FReply OnPickContent(TSharedRef<IPropertyHandle> PropertyHandle) ;
/** Delegate used to display a directory picker */
FReply OnPickDirectory(TSharedRef<IPropertyHandle> PropertyHandle, const bool bRelativeToGameContentDir, const bool bUseRelativePaths) const;
/** Check whether that the chosen path is valid */
bool IsValidPath(const FString& AbsolutePath, const bool bRelativeToGameContentDir, FText* const OutReason = nullptr) const;
/** Called when a path is picked from the path picker */
void OnPathPicked(const FString& Path, TSharedRef<IPropertyHandle> PropertyHandle);
/** The browse button widget */
TSharedPtr<SButton> BrowseButton;
/** The pick button widget */
TSharedPtr<SButton> PickerButton;
/** The pick button popup menu*/
TSharedPtr<IMenu> PickerMenu;
/** Absolute path to the game content directory */
FString AbsoluteGameContentDir;
};