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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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#include "PropertyHandle.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class STextBlock;
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class FCaptureResolutionCustomization : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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private:
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/** Respond to a selection change event from the combo box */
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void UpdateProperty();
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private:
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/** Array of predefined resolutions */
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struct FPredefinedResolution
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{
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FText DisplayName;
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uint32 ResX, ResY;
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};
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TArray<TSharedPtr<FPredefinedResolution>> Resolutions;
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/** The index of the resolution we're currently displaying */
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int32 CurrentIndex;
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/** The text of the current selection */
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TSharedPtr<STextBlock> CurrentText;
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/** The custom sliders to be hidden and shown based on combo box selection */
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TSharedPtr<SWidget> CustomSliders;
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/** Property handles of the properties we're editing */
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TSharedPtr<IPropertyHandle> PropertyHandle;
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TSharedPtr<IPropertyHandle> ResXHandle, ResYHandle;
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};
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