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#rb jeanfrancois.dube, patrick.enfedaque #jira UE-155925 #preflight 62a212411a21ec565c964e0d [CL 20578595 by Richard Malo in ue5-main branch]
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/UICommandList.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "WorldPartition/DataLayer/IDataLayerEditorModule.h"
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class UDataLayerInstance;
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/**
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* The module holding all of the UI related pieces for DataLayers
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*/
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class FDataLayerEditorModule : public IDataLayerEditorModule
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{
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public:
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule();
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule();
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/**
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* Creates a DataLayer Browser widget
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*/
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virtual TSharedRef<class SWidget> CreateDataLayerBrowser();
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/*
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* Selected DataLayer in DataLayer Browser widget
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*/
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virtual void SyncDataLayerBrowserToDataLayer(const UDataLayerInstance* DataLayer);
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/** Delegates to be called to extend the DataLayers menus */
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DECLARE_DELEGATE_RetVal_OneParam(TSharedRef<FExtender>, FDataLayersMenuExtender, const TSharedRef<FUICommandList>);
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virtual TArray<FDataLayersMenuExtender>& GetAllDataLayersMenuExtenders() {return DataLayersMenuExtenders;}
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/* Implement IDataLayerEditorModule */
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virtual bool AddActorToDataLayers(AActor* Actor, const TArray<UDataLayerInstance*>& DataLayers) override;
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private:
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TWeakPtr<SWidget> DataLayerBrowser;
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/** All extender delegates for the DataLayers menus */
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TArray<FDataLayersMenuExtender> DataLayersMenuExtenders;
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};
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