Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
Robb Surridge 65a3c1236d Move IntroTutorials to a plugin. Part 1: move code module and clean up references.
#jira 141830
#preflight 6202f3e4bd4f846436f1dfc6
#rb lauren.barnes

[CL 18920903 by Robb Surridge in ue5-main branch]
2022-02-09 13:00:06 -05:00

69 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"CollectionManager",
"EditorWidgets",
"GameProjectGeneration",
"MainFrame",
"PackagesDialog",
"SourceControl",
"SourceControlWindows"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"AssetTools",
"ContentBrowserData",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Projects",
"AddContentDialog",
"DesktopPlatform",
"AssetRegistry",
"AssetTagsEditor",
"ToolMenus",
"StatusBar",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"PackagesDialog",
"CollectionManager",
"GameProjectGeneration",
"MainFrame"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"ContentBrowserData",
}
);
}
}