Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
jordan hoffmann d14371e681 Fix: The 'const' checkbox should not be visible in the Details tab for Blueprint Library functions.
#jira UE-39711
#rb mark.audy

[CL 16838997 by jordan hoffmann in ue5-main branch]
2021-07-13 13:03:03 -04:00

151 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_FunctionTerminator.h"
#include "Engine/Blueprint.h"
#include "UObject/StructOnScope.h"
#include "K2Node_FunctionEntry.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UK2Node_FunctionEntry : public UK2Node_FunctionTerminator
{
GENERATED_UCLASS_BODY()
/** If specified, the function that is created for this entry point will have this name. Otherwise, it will have the function signature's name */
UPROPERTY()
FName CustomGeneratedFunctionName;
/** Function metadata */
UPROPERTY()
struct FKismetUserDeclaredFunctionMetadata MetaData;
/** Array of local variables to be added to generated function */
UPROPERTY()
TArray<FBPVariableDescription> LocalVariables;
/** Whether or not to enforce const-correctness for const function overrides */
UPROPERTY()
bool bEnforceConstCorrectness;
//~ Begin UObject Interface
virtual void Serialize(FArchive& Ar) override;
PRAGMA_DISABLE_DEPRECATION_WARNINGS // Suppress compiler warning on override of deprecated function
UE_DEPRECATED(5.0, "Use version that takes FObjectPreSaveContext instead.")
virtual void PreSave(const class ITargetPlatform* TargetPlatform) override;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
virtual void PreSave(FObjectPreSaveContext ObjectSaveContext) override;
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void OnRenameNode(const FString& NewName) override;
virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
virtual bool GetCanRenameNode() const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool HasDeprecatedReference() const override;
virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const override;
virtual FText GetTooltipText() const override;
virtual void FindDiffs(UEdGraphNode* OtherNode, struct FDiffResults& Results) override;
virtual bool IsCompatibleWithGraph(const UEdGraph* InGraph) const override;
virtual void PostPasteNode() override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual bool DrawNodeAsEntry() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetRedirectPinNames(const UEdGraphPin& Pin, TArray<FString>& RedirectPinNames) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void PostReconstructNode() override;
virtual void ClearCachedBlueprintData(UBlueprint* Blueprint) override;
virtual void FixupPinStringDataReferences(FArchive* SavingArchive) override;
//~ End UK2Node Interface
//~ Begin UK2Node_EditablePinBase Interface
virtual bool CanUseRefParams() const override { return true; }
virtual bool ShouldUseConstRefParams() const override;
virtual bool ModifyUserDefinedPinDefaultValue(TSharedPtr<FUserPinInfo> PinInfo, const FString& NewDefaultValue) override;
//~ End UK2Node_EditablePinBase Interface
//~ Begin K2Node_FunctionTerminator Interface
virtual bool CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage) override;
virtual UEdGraphPin* CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo) override;
//~ End K2Node_FunctionTerminator Interface
/** Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. If bForceRefresh is true it will always recreate the cache */
BLUEPRINTGRAPH_API TSharedPtr<FStructOnScope> GetFunctionVariableCache(bool bForceRefresh = false);
/** Copies data from the local variable defaults into the variable cache */
BLUEPRINTGRAPH_API bool RefreshFunctionVariableCache();
/** Handles updating loaded default values, by going default string into variable cache and back, if bForceRefresh it will happen even if the cache is already setup */
BLUEPRINTGRAPH_API bool UpdateLoadedDefaultValues(bool bForceRefresh = false);
// Removes an output pin from the node
BLUEPRINTGRAPH_API void RemoveOutputPin(UEdGraphPin* PinToRemove);
// Returns pin for the automatically added WorldContext parameter (used only by BlueprintFunctionLibrary).
BLUEPRINTGRAPH_API UEdGraphPin* GetAutoWorldContextPin() const;
/** Retrieves the function flags from the UFunction that this function entry node represents */
BLUEPRINTGRAPH_API int32 GetFunctionFlags() const;
/** Retrieves the extra flags set on this node. */
BLUEPRINTGRAPH_API int32 GetExtraFlags() const
{
return ExtraFlags;
}
/** Set the extra flags on this node */
BLUEPRINTGRAPH_API void SetExtraFlags(int32 InFlags)
{
ExtraFlags = (InFlags & ~FUNC_Native);
}
BLUEPRINTGRAPH_API void AddExtraFlags(int32 InFlags)
{
ExtraFlags |= InFlags;
}
BLUEPRINTGRAPH_API void ClearExtraFlags(int32 InFlags)
{
ExtraFlags &= ~InFlags;
}
/** Used to safely check whether the passed in flag is set. */
BLUEPRINTGRAPH_API bool HasAnyExtraFlags(int32 FlagsToCheck) const
{
return (ExtraFlags & FlagsToCheck) != 0 || FlagsToCheck == ~0;
}
/** Used to safely check whether all of the passed in flags are set. */
BLUEPRINTGRAPH_API bool HasAllExtraFlags(int32 FlagsToCheck) const
{
return ((ExtraFlags & FlagsToCheck) == FlagsToCheck);
}
protected:
/** Copies data from any local variables matching properties in VariableStruct into the VariableStructData */
BLUEPRINTGRAPH_API bool UpdateVariableStructFromDefaults(const UStruct* VariableStruct, uint8* VariableStructData);
/** Copies data from VariableStruct into the local variables */
BLUEPRINTGRAPH_API bool UpdateDefaultsFromVariableStruct(const UStruct* VariableStruct, uint8* VariableStructData);
/** Any extra flags that the function may need */
UPROPERTY()
int32 ExtraFlags;
/** Holds a an in-memory representation of the UFunction struct, used to fixup local and user variables */
TSharedPtr<FStructOnScope> FunctionVariableCache;
/** True if we've updated the default values on this node at least once */
bool bUpdatedDefaultValuesOnLoad;
};