You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "EdGraph/EdGraph.h"
|
|
#include "K2Node_CallFunction.h"
|
|
#include "K2Node_AddComponent.generated.h"
|
|
|
|
class UActorComponent;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_AddComponent : public UK2Node_CallFunction
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
/** Prefix used for component template object name. */
|
|
BLUEPRINTGRAPH_API static const FString ComponentTemplateNamePrefix;
|
|
|
|
UPROPERTY()
|
|
uint32 bHasExposedVariable:1;
|
|
|
|
/** The blueprint name we came from, so we can lookup the template after a paste */
|
|
UPROPERTY()
|
|
FString TemplateBlueprint;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UClass> TemplateType;
|
|
|
|
//~ Begin UObject Interface
|
|
virtual void Serialize(FArchive& Ar) override;
|
|
//~ End UObject Interface
|
|
|
|
//~ Begin UEdGraphNode Interface
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual void DestroyNode() override;
|
|
virtual void PrepareForCopying() override;
|
|
virtual void PostPasteNode() override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FString GetDocumentationLink() const override;
|
|
virtual FString GetDocumentationExcerptName() const override;
|
|
virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const override;
|
|
virtual void ReconstructNode() override;
|
|
virtual void FindDiffs(class UEdGraphNode* OtherNode, struct FDiffResults& Results) override;
|
|
//~ End UEdGraphNode Interface
|
|
|
|
//~ Begin K2Node Interface
|
|
virtual void PostReconstructNode() override;
|
|
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
|
|
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
|
|
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
|
//~ End UK2Node Interface
|
|
|
|
BLUEPRINTGRAPH_API void AllocateDefaultPinsWithoutExposedVariables();
|
|
BLUEPRINTGRAPH_API void AllocatePinsForExposedVariables();
|
|
|
|
UEdGraphPin* GetTemplateNamePinChecked() const
|
|
{
|
|
UEdGraphPin* FoundPin = GetTemplateNamePin();
|
|
check(FoundPin != NULL);
|
|
return FoundPin;
|
|
}
|
|
|
|
UEdGraphPin* GetRelativeTransformPin() const
|
|
{
|
|
return FindPinChecked(NAME_RelativeTransform);
|
|
}
|
|
|
|
UEdGraphPin* GetManualAttachmentPin() const
|
|
{
|
|
return FindPinChecked(NAME_ManualAttachment);
|
|
}
|
|
|
|
/** Tries to get a template object from this node. */
|
|
BLUEPRINTGRAPH_API UActorComponent* GetTemplateFromNode() const;
|
|
|
|
/** Helper method used to generate a new, unique component template name. */
|
|
FName MakeNewComponentTemplateName(UObject* InOuter, UClass* InComponentClass);
|
|
|
|
/** Helper method used to instantiate a new component template after duplication. */
|
|
BLUEPRINTGRAPH_API void MakeNewComponentTemplate();
|
|
|
|
/** Static name of function to call */
|
|
static BLUEPRINTGRAPH_API FName GetAddComponentFunctionName();
|
|
|
|
private:
|
|
UEdGraphPin* GetTemplateNamePin() const
|
|
{
|
|
return FindPin(TEXT("TemplateName"));
|
|
}
|
|
|
|
UClass* GetSpawnedType() const;
|
|
|
|
static const FName NAME_RelativeTransform;
|
|
static const FName NAME_ManualAttachment;
|
|
};
|
|
|
|
|
|
|