Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundCueGraphEditorCommands.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

23 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundCueGraphEditorCommands.h"
#define LOCTEXT_NAMESPACE "SoundCueGraphEditorCommands"
void FSoundCueGraphEditorCommands::RegisterCommands()
{
UI_COMMAND(PlayCue, "Play Cue", "Plays the SoundCue", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(PlayNode, "Play Node", "Plays the currently selected node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(StopCueNode, "Stop", "Stops the currently playing cue/node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(TogglePlayback, "Toggle Playback", "Plays the SoundCue or stops the currently playing cue/node", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar));
UI_COMMAND(BrowserSync, "Sync to Browser", "Selects the SoundWave in the content browser", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(AddInput, "Add Input", "Adds an input to the node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(DeleteInput, "Delete Input", "Removes an input from the node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ToggleSolo, "Solo", "Toggles Soloing this cue", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::S));
UI_COMMAND(ToggleMute, "Mute", "Toggles Muting this cue", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::M));
}
#undef LOCTEXT_NAMESPACE