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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
28 lines
902 B
C++
28 lines
902 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SoundClassEditorUtilities.h"
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#include "ISoundClassEditor.h"
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#include "AudioEditorModule.h"
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#include "Sound/SoundClass.h"
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#include "Toolkits/ToolkitManager.h"
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#include "SoundClassGraph/SoundClassGraph.h"
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void FSoundClassEditorUtilities::CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name)
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{
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check(Graph);
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// Cast outer to SoundClass
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USoundClass* SoundClass = CastChecked<USoundClass>(Graph->GetOuter());
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if (SoundClass != NULL)
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{
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TSharedPtr<ISoundClassEditor> SoundClassEditor;
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TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundClass);
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if (FoundAssetEditor.IsValid())
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{
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SoundClassEditor = StaticCastSharedPtr<ISoundClassEditor>(FoundAssetEditor);
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SoundClassEditor->CreateSoundClass(FromPin, Location, Name);
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}
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}
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}
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