Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintLibrary/AnimationBlueprintLibrary.build.cs
Jurre deBaare eeceb102db Added uniform blueprint nodes for adding/updating of Animation Attribute (data)
- Expose built in attribute type properties to blueprints/scripting
#jira none
#rb Thomas.Sarkanen
#preflight 6246c9a2dc6183e3f5170675

[CL 19586053 by Jurre deBaare in ue5-main branch]
2022-04-01 06:09:36 -04:00

34 lines
572 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintLibrary : ModuleRules
{
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"Kismet",
"AnimGraph",
"UnrealEd",
"TimeManagement"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
"KismetCompiler",
"Engine",
"BlueprintGraph",
"UnrealEd",
}
);
}
}