Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationGraphFactory.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
951 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraphUtilities.h"
#include "SGraphNode.h"
struct ANIMATIONBLUEPRINTEDITOR_API FAnimationGraphNodeFactory : public FGraphPanelNodeFactory
{
virtual TSharedPtr<class SGraphNode> CreateNode(class UEdGraphNode* InNode) const override;
};
struct ANIMATIONBLUEPRINTEDITOR_API FAnimationGraphPinFactory : public FGraphPanelPinFactory
{
public:
virtual TSharedPtr<class SGraphPin> CreatePin(class UEdGraphPin* Pin) const override;
};
struct ANIMATIONBLUEPRINTEDITOR_API FAnimationGraphPinConnectionFactory : public FGraphPanelPinConnectionFactory
{
public:
virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
};