Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/ConstraintEditMode.cpp
michael daum 7c6d7b3ab2 Drastically reduce the number of targets depending on UnrealWidget.h
#rb lauren.barnes

[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00

28 lines
680 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ConstraintEditMode.h"
#include "AnimGraphNode_Constraint.h"
#include "IPersonaPreviewScene.h"
FConstraintEditMode::FConstraintEditMode()
{
CurWidgetMode = UE::Widget::WM_Rotate;
}
void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
{
RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
}
void FConstraintEditMode::ExitMode()
{
RuntimeNode = nullptr;
GraphNode = nullptr;
FAnimNodeEditMode::ExitMode();
}