Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneCommands.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

36 lines
843 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
class FAdvancedPreviewSceneCommands : public TCommands<FAdvancedPreviewSceneCommands>
{
public:
FAdvancedPreviewSceneCommands() : TCommands<FAdvancedPreviewSceneCommands>
(
"AdvancedPreviewScene",
NSLOCTEXT("Contexts", "AdvancedPreviewScene", "Advanced Preview Scene"),
NAME_None,
FAppStyle::Get().GetStyleSetName()
)
{}
/** Toggles environment (sky sphere) visibility */
TSharedPtr< FUICommandInfo > ToggleEnvironment;
/** Toggles floor visibility */
TSharedPtr< FUICommandInfo > ToggleFloor;
/** Toggles post processing */
TSharedPtr< FUICommandInfo > TogglePostProcessing;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};