Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_Hashing.h
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

18 lines
355 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "xxhash.h"
// BEGIN EPIC MOD
#include "LC_Platform.h"
#include LC_PLATFORM_INCLUDE(LC_Foundation)
// END EPIC MOD
namespace Hashing
{
LC_ALWAYS_INLINE uint32_t Hash32(const void* input, size_t length, uint32_t seed)
{
return XXH32(input, length, seed);
}
}