Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_CriticalSection.h
Tim Smith b48b94b010 Integration of Live++ 1.6.3
#rb none
#rnx

[CL 14926202 by Tim Smith in ue5-main branch]
2020-12-15 09:27:44 -04:00

49 lines
792 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
// BEGIN EPIC MOD
#include "CoreTypes.h"
#include "Windows/MinimalWindowsApi.h"
#include "LC_Platform.h"
#include LC_PLATFORM_INCLUDE(LC_Foundation)
// END EPIC MOD
class CriticalSection
{
public:
CriticalSection(void);
~CriticalSection(void);
void Enter(void);
void Leave(void);
class ScopedLock
{
public:
explicit ScopedLock(CriticalSection* cs)
: m_cs(cs)
{
cs->Enter();
}
~ScopedLock(void)
{
m_cs->Leave();
}
private:
LC_DISABLE_COPY(ScopedLock);
LC_DISABLE_MOVE(ScopedLock);
LC_DISABLE_ASSIGNMENT(ScopedLock);
LC_DISABLE_MOVE_ASSIGNMENT(ScopedLock);
CriticalSection* m_cs;
};
private:
// BEGIN EPIC MOD
Windows::CRITICAL_SECTION m_cs;
// END EPIC MOD
};