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Add an SFilterSearchBox widget to allow saving custom searches as filters #rb louise.rasmussen #preflight 62a21b1c415407fc4cd1c59c #jira UE-151903 #ROBOMERGE-OWNER: aditya.ravichandran #ROBOMERGE-AUTHOR: aditya.ravichandran #ROBOMERGE-SOURCE: CL 20580391 via CL 20583093 via CL 20583265 via CL 20583295 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017) [CL 20585576 by aditya ravichandran in ue5-main branch]
38 lines
745 B
C#
38 lines
745 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ToolWidgets : ModuleRules
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{
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public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
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* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
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*/
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"InputCore",
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"ToolMenus",
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"CoreUObject"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"ApplicationCore"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/ToolWidgets/Private",
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}
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);
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}
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}
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