Files
UnrealEngineUWP/Engine/Source/Developer/ToolWidgets/Private/SSimpleComboButton.cpp
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

48 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSimpleComboButton.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
void SSimpleComboButton::Construct(const FArguments& InArgs)
{
TAttribute<FText> Text = InArgs._Text;
TSharedRef<SHorizontalBox> ButtonContent = SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SImage)
.Image(InArgs._Icon)
.ColorAndOpacity(FSlateColor::UseForeground())
]
+ SHorizontalBox::Slot()
.Padding(FMargin(3, 0, 0, 0))
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(STextBlock)
.TextStyle(FAppStyle::Get(), "SmallButtonText")
.Text(InArgs._Text)
.Visibility_Lambda([Text]() { return Text.Get(FText::GetEmpty()).IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible; })
];
SComboButton::Construct(SComboButton::FArguments()
.HasDownArrow(InArgs._HasDownArrow)
.ContentPadding(FMargin(2.0f, 2.0f))
.ComboButtonStyle(FAppStyle::Get(), "SimpleComboButton")
.ForegroundColor(FSlateColor::UseStyle())
.ButtonContent() [ButtonContent]
.MenuContent()[InArgs._MenuContent.Widget]
.OnGetMenuContent(InArgs._OnGetMenuContent)
.OnMenuOpenChanged(InArgs._OnMenuOpenChanged)
.OnComboBoxOpened(InArgs._OnComboBoxOpened)
);
}