Files
UnrealEngineUWP/Engine/Source/Developer/ToolWidgets/Private/Dialog/SMessageDialog.cpp
Dominik Peacock f12510f6b4 Improve usability of SCustomDialog related widgets:
- Add config for HAlign and VAlign
- Specify auto focus behaviour for buttons
- Override SWindow::FArguments

#jira none
#rb Sebastian.Nordgren
#preflight 625e9bea804460ab0ffed98d

[CL 19827758 by Dominik Peacock in ue5-main branch]
2022-04-20 08:08:35 -04:00

71 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Dialog/SMessageDialog.h"
#include "HAL/PlatformApplicationMisc.h"
#include "Styling/AppStyle.h"
#include "Styling/SlateBrush.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SSpacer.h"
#include "Widgets/Layout/SScrollBox.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SHyperlink.h"
void SMessageDialog::Construct(const FArguments& InArgs)
{
Message = InArgs._Message;
SCustomDialog::Construct(SCustomDialog::FArguments()
.Title(InArgs._Title)
.Content()
[
SNew(STextBlock)
.Text(InArgs._Message)
.Font(FAppStyle::Get().GetFontStyle("StandardDialog.LargeFont"))
.WrapTextAt(InArgs._WrapMessageAt)
]
.WindowArguments(InArgs._WindowArguments)
.RootPadding(16.f)
.Buttons(InArgs._Buttons)
.IconBrush(InArgs._IconBrush)
.HAlignContent(HAlign_Fill)
.VAlignContent(VAlign_Fill)
.IconDesiredSizeOverride(FVector2D(24.f, 24.f))
.HAlignIcon(HAlign_Left)
.VAlignIcon(VAlign_Top)
.ContentAreaPadding(FMargin(16.f, 0.f, 0.f, 0.f))
.UseScrollBox(InArgs._UseScrollBox)
.ScrollBoxMaxHeight(InArgs._UseScrollBox)
.ButtonAreaPadding(0.f)
.OnClosed(InArgs._OnClosed)
.BeforeButtons()
[
SNew(SHyperlink)
.OnNavigate(this, &SMessageDialog::CopyMessageToClipboard)
// Re-use existing localization of SChoiceDialog
.Text( NSLOCTEXT("SChoiceDialog", "CopyMessageHyperlink", "Copy Message") )
.ToolTipText( NSLOCTEXT("SChoiceDialog", "CopyMessageTooltip", "Copy the text in this message to the clipboard (CTRL+C)") )
]
);
}
FReply SMessageDialog::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
if (InKeyEvent.GetKey() == EKeys::C && InKeyEvent.IsControlDown())
{
CopyMessageToClipboard();
return FReply::Handled();
}
//if it was some other button, ignore it
return FReply::Unhandled();
}
void SMessageDialog::CopyMessageToClipboard()
{
FPlatformApplicationMisc::ClipboardCopy(*Message.ToString());
}