Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

36 lines
774 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class TargetDeviceServices : ModuleRules
{
public TargetDeviceServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"MessagingCommon",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/TargetDeviceServices/Private",
"Developer/TargetDeviceServices/Private/Proxies",
"Developer/TargetDeviceServices/Private/Services",
});
}
}
}