You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
35 lines
903 B
C++
35 lines
903 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
SScreenShotImagePopup.cpp: Implements the SScreenImagePopup class.
|
|
=============================================================================*/
|
|
|
|
#include "Widgets/SScreenShotImagePopup.h"
|
|
#include "Widgets/Layout/SBorder.h"
|
|
#include "Widgets/Images/SImage.h"
|
|
#include "Widgets/Layout/SBox.h"
|
|
#include "Styling/AppStyle.h"
|
|
|
|
void SScreenShotImagePopup::Construct( const FArguments& InArgs )
|
|
{
|
|
// Load the image
|
|
DynamicImageBrush = InArgs._ImageBrush;
|
|
|
|
// Create the screen shot popup widget.
|
|
ChildSlot
|
|
[
|
|
SNew(SBorder)
|
|
. BorderImage(FAppStyle::GetBrush("Menu.Background"))
|
|
. Padding(10)
|
|
[
|
|
SNew(SBox)
|
|
.WidthOverride(InArgs._ImageSize.X)
|
|
.HeightOverride(InArgs._ImageSize.Y)
|
|
[
|
|
SNew(SImage)
|
|
.Image( DynamicImageBrush.Get() )
|
|
]
|
|
]
|
|
];
|
|
}
|