Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/Private/Widgets/SScreenShotImagePopup.cpp
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

35 lines
903 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SScreenShotImagePopup.cpp: Implements the SScreenImagePopup class.
=============================================================================*/
#include "Widgets/SScreenShotImagePopup.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Layout/SBox.h"
#include "Styling/AppStyle.h"
void SScreenShotImagePopup::Construct( const FArguments& InArgs )
{
// Load the image
DynamicImageBrush = InArgs._ImageBrush;
// Create the screen shot popup widget.
ChildSlot
[
SNew(SBorder)
. BorderImage(FAppStyle::GetBrush("Menu.Background"))
. Padding(10)
[
SNew(SBox)
.WidthOverride(InArgs._ImageSize.X)
.HeightOverride(InArgs._ImageSize.Y)
[
SNew(SImage)
.Image( DynamicImageBrush.Get() )
]
]
];
}