Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMLink.cpp
sara schvartzman ed571628f5 Control Rig: Filtered permutations for template nodes
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62769cbe75268b4ace10dc69

[CL 20101111 by sara schvartzman in ue5-main branch]
2022-05-09 07:34:28 -04:00

105 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/RigVMLink.h"
#include "RigVMModel/RigVMGraph.h"
URigVMGraph* URigVMLink::GetGraph() const
{
return Cast<URigVMGraph>(GetOuter());
}
void URigVMLink::Serialize(FArchive& Ar)
{
if (Ar.IsLoading())
{
Ar << SourcePinPath;
Ar << TargetPinPath;
}
else
{
FString SourcePinPathTemp;
if (SourcePin)
{
if (SourcePin->GetNode())
{
SourcePinPathTemp = SourcePin->GetPinPath();
}
}
FString TargetPinPathTemp;
if (TargetPin)
{
if (TargetPin->GetNode())
{
TargetPinPathTemp = TargetPin->GetPinPath();
}
}
Ar << SourcePinPathTemp;
Ar << TargetPinPathTemp;
}
}
int32 URigVMLink::GetLinkIndex() const
{
int32 Index = INDEX_NONE;
URigVMGraph* Graph = GetGraph();
if (Graph != nullptr)
{
Graph->GetLinks().Find((URigVMLink*)this, Index);
}
return Index;
}
URigVMPin* URigVMLink::GetSourcePin() const
{
if (SourcePin == nullptr)
{
SourcePin = GetGraph()->FindPin(SourcePinPath);
}
return SourcePin;
}
URigVMPin* URigVMLink::GetTargetPin() const
{
if (TargetPin == nullptr)
{
TargetPin = GetGraph()->FindPin(TargetPinPath);
}
return TargetPin;
}
URigVMPin* URigVMLink::GetOppositePin(const URigVMPin* InPin) const
{
if (InPin == GetSourcePin())
{
return GetTargetPin();
}
else if (InPin == GetTargetPin())
{
return GetSourcePin();
}
return nullptr;
}
FString URigVMLink::GetPinPathRepresentation()
{
return FString::Printf(TEXT("%s -> %s"), *GetSourcePin()->GetPinPath(), *GetTargetPin()->GetPinPath());
}
bool URigVMLink::SplitPinPathRepresentation(const FString& InString, FString& OutSource, FString& OutTarget)
{
return InString.Split(TEXT(" -> "), &OutSource, &OutTarget);
}
void URigVMLink::PrepareForCopy()
{
if (URigVMPin* CurrentSourcePin = GetSourcePin())
{
SourcePinPath = CurrentSourcePin->GetPinPath();
}
if (URigVMPin* CurrenTargetPin = GetTargetPin())
{
TargetPinPath = CurrenTargetPin->GetPinPath();
}
}