Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMInvokeEntryNode.cpp
Helge Mathee 9c189267d5 ControlRig: user defined events and event invocation
#rb sara.schvartzman
#jira UE-153498 UE-153499
#preflight https://horde.devtools.epicgames.com/job/62975ffb2c618ddc66bb49a4

[CL 20453170 by Helge Mathee in ue5-main branch]
2022-06-01 11:28:01 -04:00

32 lines
660 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMInvokeEntryNode.h"
#include "RigVMModel/RigVMGraph.h"
const FString URigVMInvokeEntryNode::EntryName = TEXT("Entry");
URigVMInvokeEntryNode::URigVMInvokeEntryNode()
{
}
FString URigVMInvokeEntryNode::GetNodeTitle() const
{
return FString::Printf(TEXT("Run %s"), *GetEntryName().ToString());
}
FName URigVMInvokeEntryNode::GetEntryName() const
{
URigVMPin* EntryPin = GetEntryNamePin();
if (EntryPin == nullptr)
{
return NAME_None;
}
return *EntryPin->GetDefaultValue();
}
URigVMPin* URigVMInvokeEntryNode::GetEntryNamePin() const
{
return FindPin(EntryName);
}