Files
UnrealEngineUWP/Engine/Source/Developer/RealtimeProfiler/Private/RealtimeProfiler.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

51 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RealtimeProfiler.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWindow.h"
#include "Framework/Application/SlateApplication.h"
void FRealtimeProfiler::MakeWindow()
{
Window = FSlateApplication::Get().AddWindow(
SNew(SWindow)
.Title( NSLOCTEXT("RealtimeProfiler", "WindowTitle", "Realtime Profiler" ) )
.ClientSize( FVector2D(1024, 768) )
);
}
FRealtimeProfiler::FRealtimeProfiler()
{
MakeWindow();
StatsMasterEnableAdd();
}
FRealtimeProfiler::~FRealtimeProfiler()
{
StatsMasterEnableSubtract();
}
bool FRealtimeProfiler::IsProfiling()
{
return false;
}
void FRealtimeProfiler::Update(TSharedPtr< FVisualizerEvent > InProfileData, FRealtimeProfilerFPSChartFrame * InFPSChartFrame)
{
}
class FRealtimeProfilerModule : public IModuleInterface
{
public:
virtual void ShutdownModule() override
{
}
};
IMPLEMENT_MODULE(FRealtimeProfilerModule, RealtimeProfiler);