Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Project/SProjectLauncherProjectPage.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

52 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SProjectLauncherProjectPage.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Project/SProjectLauncherProjectPicker.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherProjectPage"
/* SProjectLauncherProjectPage interface
*****************************************************************************/
void SProjectLauncherProjectPage::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, bool InShowConfig)
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("WhichProjectToUseText", "Which project would you like to use?"))
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0, 8.0, 0.0, 0.0)
[
// project loading area
SNew(SProjectLauncherProjectPicker, InModel)
.LaunchProfile(InArgs._LaunchProfile)
]
];
}
#undef LOCTEXT_NAMESPACE