Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Profiler.Build.cs
lauren barnes c95b2d31c4 Updating developer modules relying on Editor styles
#rb trivial
#jira UE-155158
#preflight 62964a4b95336ad2bfc79f49

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20440663 via CL 20442312 via CL 20442429 via CL 20442440
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20449508 by lauren barnes in ue5-main branch]
2022-06-01 04:24:16 -04:00

55 lines
934 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Profiler : ModuleRules
{
public Profiler( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Private",
"Developer/Profiler/Private/Widgets",
}
);
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"ApplicationCore",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"ProfilerClient",
"DesktopPlatform",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"ToolWidgets"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}