Files
UnrealEngineUWP/Engine/Source/Developer/PhysicsUtilities/PhysicsUtilities.Build.cs
Alexis Matte cb5d41fc7e Allow Physics asset to be a developper module with no dependencecies on any editor module.
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005

[CL 16743468 by Alexis Matte in ue5-main branch]
2021-06-22 11:12:23 -04:00

29 lines
561 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysicsUtilities : ModuleRules
{
public PhysicsUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PhysicsCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MeshUtilitiesCommon",
"MeshUtilitiesEngine",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD");
}
}