Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private/OutputLogStyle.h
lauren barnes 53488dc718 Updating CrashReportClient style to only use images from certain folders, and moving developer tool style setup to individual style classes.
#jira UE-152623
#rb Josh.Adams, Patrick.Boutot, Patrick.Laflamme, Louise.Rasmussen
#preflight 628d6c5faf7a2e956b8de990

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20366551 via CL 20368551 via CL 20369147 via CL 20369164
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20370889 by lauren barnes in ue5-main branch]
2022-05-25 16:27:45 -04:00

30 lines
598 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/SlateStyle.h"
#include "Styling/SlateColor.h"
#include "UObject/NameTypes.h"
#include "Templates/UniquePtr.h"
class FOutputLogStyle
: public FSlateStyleSet
{
public:
virtual const FName& GetStyleSetName() const override;
static const FOutputLogStyle& Get();
static void Shutdown();
~FOutputLogStyle();
private:
FOutputLogStyle();
void OnSettingsChanged(FName PropertyName);
void UpdateLogTextSize();
static FName StyleName;
static TUniquePtr<FOutputLogStyle> Inst;
};