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- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses - Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint #jira none #rb Thomas.Sarkanen, Danny.Chapman #preflight 609bb27f2032ee00016b253a [CL 16297653 by Jurre deBaare in ue5-main branch]
19 lines
598 B
C#
19 lines
598 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MeshBoneReduction : ModuleRules
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{
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public MeshBoneReduction(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Developer/MeshBoneReduction/Public");
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("RenderCore");
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PrivateDependencyModuleNames.Add("RHI");
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PrivateDependencyModuleNames.Add("AnimationBlueprintLibrary");
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}
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}
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