Files
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestRunner.cpp
chris constantinescu 2300a4ad0f LLTs: Maximum log verbosity with --debug, allow logging from fault context
#rb Devin.Doucette
#preflight skip

[CL 20464451 by chris constantinescu in ue5-main branch]
2022-06-01 22:45:35 -04:00

298 lines
7.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TestRunner.h"
#include "TestHarness.h"
#include <catch2/reporters/catch_reporter_event_listener.hpp>
#include <catch2/catch_session.hpp>
#include <catch2/reporters/catch_reporter_registrars.hpp>
#include <catch2/catch_test_case_info.hpp>
#include "CoreGlobals.h"
#include "HAL/PlatformTLS.h"
#include "Logging/LogVerbosity.h"
#include "Misc/OutputDeviceRedirector.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "LowLevelTestModule.h"
#include "TestCommon/CoreUtilities.h"
#include <set>
#include <iostream>
bool bCatchIsRunning = false;
bool bGAllowLogging = false;
bool bGMultithreaded = false;
bool bGDebug = false;
bool bGGlobalSetup = true;
namespace Catch {
class TestRunListener : public EventListenerBase, public FOutputDevice
{
using EventListenerBase::EventListenerBase; // inherit constructor
private:
void testRunStarting(TestRunInfo const& testRunInfo) override {
// Register this event listener as an output device to enable reporting of UE_LOG, ensure etc
// Note: For UE_LOG(...) reporting the user must pass the "--log" command line argument, but this is not required for ensure reporting
GLog->AddOutputDevice(this);
}
void testRunEnded(TestRunStats const& testRunStats) override {
GLog->RemoveOutputDevice(this);
}
// FOutputDevice interface
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type LogVerbosity, const class FName& Category) override
{
// By default only log warnings/errors. If the user passes the command line argument "--debug" be more verbose
ELogVerbosity::Type DesiredLogVerbosity = ELogVerbosity::Warning;
if (bGDebug)
{
DesiredLogVerbosity = ELogVerbosity::VeryVerbose;
}
// TODO It might be nicer to increase the desired logging verbosity using the "-v high"/"--verbosity high"
// Catch option and changing condition above to `getCurrentContext().getConfig()->verbosity() == Verbosity::High`
// I tried this but unfortunately it didn't work, passing that option makes catch complain with the error message:
// "Verbosity level not supported by this reporter"
// TODO Perhaps we should check IsInGameThread() or do something to make this threadsafe...?
// UPDATE: CanBeUsedOnMultipleThreads returns true
if (LogVerbosity <= DesiredLogVerbosity)
{
std::cout << *FText::FromName(Category).ToString() << "(" << ToString(LogVerbosity) << ")" << ": " << V << "\n";
}
}
virtual bool CanBeUsedOnMultipleThreads() const
{
return true;
}
virtual bool CanBeUsedOnPanicThread() const
{
return true;
}
// End of FOutputDevice interface
void testCaseStarting(TestCaseInfo const& TestInfo) override {
if (bGDebug)
{
std::cout << TestInfo.lineInfo.file << ":" << TestInfo.lineInfo.line << " with tags " << TestInfo.tagsAsString() << " \n";
}
}
void testCaseEnded(TestCaseStats const& testCaseStats) override {
if (testCaseStats.totals.testCases.failed > 0)
{
std::cout << "* Error: Test case \"" << testCaseStats.testInfo->name << "\" failed \n";
}
}
void assertionEnded(AssertionStats const& assertionStats) override {
if (!assertionStats.assertionResult.succeeded()) {
std::cout << "* Error: Assertion \"" << assertionStats.assertionResult.getExpression() << "\" failed at " << assertionStats.assertionResult.getSourceInfo().file << ": " << assertionStats.assertionResult.getSourceInfo().line << "\n";
}
}
};
CATCH_REGISTER_LISTENER(TestRunListener);
}
void LoadBaseTestModule(FString BaseModuleName)
{
if (!BaseModuleName.IsEmpty())
{
FModuleManager::Get().LoadModule(*BaseModuleName);
}
}
void UnloadBaseTestModule(FString BaseModuleName)
{
if (!BaseModuleName.IsEmpty())
{
FModuleManager::Get().UnloadModule(*BaseModuleName);
}
}
void GlobalModuleSetup()
{
// Search for all low level test modules
TArray<FName> ModuleNames;
FModuleManager::Get().FindModules(TEXT("*GlobalLowLevelTests"), ModuleNames);
if (ModuleNames.Num() <= 0)
{
return;
}
for (FName ModuleName : ModuleNames)
{
ILowLevelTestsModule* Module = FModuleManager::LoadModulePtr<ILowLevelTestsModule>(ModuleName);
if (Module != nullptr)
{
Module->GlobalSetup();
}
}
}
void GlobalModuleTeardown()
{
// Search for all low level test modules
TArray<FName> ModuleNames;
FModuleManager::Get().FindModules(TEXT("*GlobalLowLevelTests"), ModuleNames);
if (ModuleNames.Num() <= 0)
{
return;
}
for (FName ModuleName : ModuleNames)
{
ILowLevelTestsModule* Module = FModuleManager::GetModulePtr<ILowLevelTestsModule>(ModuleName);
if (Module != nullptr)
{
Module->GlobalTeardown();
if (Module->SupportsAutomaticShutdown())
{
Module->ShutdownModule();
}
}
}
}
int RunTests(int argc, const char* argv[])
{
// remember thread id of the main thread
GGameThreadId = FPlatformTLS::GetCurrentThreadId();
GIsGameThreadIdInitialized = true;
#ifdef SLEEP_ON_INIT
// Sleep to allow sync with Gauntlet
std::this_thread::sleep_for(std::chrono::milliseconds(5000));
#endif
//Read command-line from file (if any). Some platforms do this earlier.
#ifndef PLATFORM_SKIP_ADDITIONAL_ARGS
int ArgsOverrideNum = 0;
const char** ArgsOverride = ReadAndAppendAdditionalArgs(GetProcessExecutablePath(), &ArgsOverrideNum, argv, argc);
if (ArgsOverride != nullptr && ArgsOverrideNum > 1)
{
argc = ArgsOverrideNum;
argv = ArgsOverride;
}
#endif
int CatchArgc = 0;
TUniquePtr<const char* []> CatchArgv = MakeUnique<const char* []>(argc);
std::set<std::string> KnownLLTArgs;
KnownLLTArgs.insert("--wait");
KnownLLTArgs.insert("--no-wait");
KnownLLTArgs.insert("--log");
KnownLLTArgs.insert("--no-log");
KnownLLTArgs.insert("--mt");
KnownLLTArgs.insert("--no-mt");
KnownLLTArgs.insert("--global-setup");
KnownLLTArgs.insert("--no-global-setup");
KnownLLTArgs.insert("--base-global-module");
KnownLLTArgs.insert("--debug");
// By default don't wait for input
bool bWaitForInputToTerminate = false;
FString BaseModuleName;
// Every argument that is not in the list of known low level test options and is considered to be a catch test runner argument.
for (int i = 0; i < argc; ++i)
{
if (KnownLLTArgs.find(argv[i]) != KnownLLTArgs.end())
{
if (std::strcmp(argv[i], "--wait") == 0)
{
bWaitForInputToTerminate = true;
}
else if (std::strcmp(argv[i], "--no-wait") == 0)
{
bWaitForInputToTerminate = false;
}
if (std::strcmp(argv[i], "--log") == 0)
{
bGAllowLogging = true;
}
else if (std::strcmp(argv[i], "--no-log") == 0)
{
bGAllowLogging = false;
}
if (std::strcmp(argv[i], "--mt") == 0)
{
bGMultithreaded = true;
}
else if (std::strcmp(argv[i], "--no-mt") == 0)
{
bGMultithreaded = false;
}
if (std::strcmp(argv[i], "--global-setup") == 0)
{
bGGlobalSetup = true;
}
else if (std::strcmp(argv[i], "--no-global-setup") == 0)
{
bGGlobalSetup = false;
}
if (std::strcmp(argv[i], "--debug") == 0)
{
bGDebug = true;
}
// If we have --base-global-module parse proceeding argument as its option-value
if (std::strcmp(argv[i], "--base-global-module") == 0 &&
i + 1 < argc)
{
BaseModuleName = argv[i + 1];
++i;
}
}
else
{
// Passing to catch2
CatchArgv.Get()[CatchArgc++] = argv[i];
}
}
if (bGGlobalSetup)
{
InitCommandLine(bGAllowLogging);
LoadBaseTestModule(BaseModuleName);
GlobalModuleSetup();
}
int SessionResult = 0;
{
TGuardValue<bool> CatchRunning(bCatchIsRunning, true);
SessionResult = Catch::Session().run(CatchArgc, CatchArgv.Get());
CatchArgv.Reset();
}
if (bGGlobalSetup)
{
GlobalModuleTeardown();
UnloadBaseTestModule(BaseModuleName);
CleanupPlatform();
CleanupCommandLine();
}
#if PLATFORM_DESKTOP
if (bWaitForInputToTerminate)
{
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore();
}
#endif
return SessionResult;
};